#8 Help Meeee! – Broken Ribs (MNG) #8 Help Meeee! – Smashed Knee (NI)
“We're up against 13 lizards, with all 3 nigglers turning up for the match. At least we have both mummies this game! They have hired a wizard though- have to watch out for that.
We kick and start things off with a blitz! We are able to totally mess up their offense, and in fact seize the ball when our block/dodge/tackle ghoul badly hurts a skink standing by it. They try their best to stop us, using up their wizard to free the ball (but immediately ending their turn with a double skull blitz afterwards) and it's not enough as we score on turn 5 to take the lead!
And this time we roll a perfect defence! It's not the lizards day as we're able to mess up their starting turn, then pass turnovers back and forth with some double skulls by them and a quad-skull block by one of our mummies. Eventually we get the ball but great dodging and placement by the lizards means we have very little hope of getting to the endzone.. in the end failing the 5+ dodge that was our best chance!
The second half kicks off and the ref immediately sends off our DP, boo! It's only a stun on a saurus too.
We push forwards, fairly slowly, trying to gain the upper hand, but their blocks and non-DP fouls are working well eventually KO'ing our AGI4 blodge ghoul though getting a skink sent off. And then they make an unlikely saurus 5+ dodge + foul with the eye on them to badly hurt our block/tackle ghoul!!! We're in trouble now and rush upfield with what players we have left, desperately trying to get a 2nd and get some of our reserves onto the pitch... but they stop us in our tracks and then leg it downfield with the ball. A failed handoff on turn 7 gives us hope.. but they pick it up on turn 8 to equalise!
Great game Sammler!
”
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We kick and start things off with a blitz! We are able to totally mess up their offense, and in fact seize the ball when our block/dodge/tackle ghoul badly hurts a skink standing by it. They try their best to stop us, using up their wizard to free the ball (but immediately ending their turn with a double skull blitz afterwards) and it's not enough as we score on turn 5 to take the lead!
And this time we roll a perfect defence! It's not the lizards day as we're able to mess up their starting turn, then pass turnovers back and forth with some double skulls by them and a quad-skull block by one of our mummies. Eventually we get the ball but great dodging and placement by the lizards means we have very little hope of getting to the endzone.. in the end failing the 5+ dodge that was our best chance!
The second half kicks off and the ref immediately sends off our DP, boo! It's only a stun on a saurus too.
We push forwards, fairly slowly, trying to gain the upper hand, but their blocks and non-DP fouls are working well eventually KO'ing our AGI4 blodge ghoul though getting a skink sent off. And then they make an unlikely saurus 5+ dodge + foul with the eye on them to badly hurt our block/tackle ghoul!!! We're in trouble now and rush upfield with what players we have left, desperately trying to get a 2nd and get some of our reserves onto the pitch... but they stop us in our tracks and then leg it downfield with the ball. A failed handoff on turn 7 gives us hope.. but they pick it up on turn 8 to equalise!
Great game Sammler!
”