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Match Result · Blackbox division · Gamefinder game
Match recorded on 2009-03-08 18:43:11
CTV 1740k Tomb Kings
1
Winnings 20k
Spectators
No change Dedicated Fans
Casualties 1/2/0
 
 
Shambling Undead CTV 1800k
1
30k Winnings
Spectators
Fanfactor No change
3/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
8
-
#2
-
-
-
-
-
-
-
-
-
1
-
#3
-
-
-
-
-
-
-
-
-
5
-
#4
-
-
-
-
-
-
-
-
-
8
-
#5
-
-
1
-
-
2
-
-
-
9
-
#6
-
-
-
-
1
5
-
-
-
10
-
#8
1
-
-
-
-
3
-
-
18
-
-
#9
-
-
-
-
-
-
-
-
-
-
2
#11
-
-
-
-
-
-
-
-
-
3
-
#12
-
-
-
-
-
-
-
-
-
2
-
#14
-
-
-
-
-
-
-
-
-
-
-
#15
-
-
-
-
-
-
-
-
-
2
2
TOTALS
1
-
1
-
1
10
-
-
18
48
4
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
-
-
-
3
-
#2
-
-
-
-
-
-
-
-
-
7
-
#3
-
-
-
-
-
-
-
-
-
5
-
#4
-
-
1
-
-
2
-
-
-
8
-
#5
-
-
-
-
-
-
-
-
5
5
-
#6
-
-
-
-
-
-
-
-
-
1
-
#7
-
1
-
-
-
1
-
4
4
2
1
#8
1
-
-
-
-
3
-
-
11
2
-
#10
-
-
-
-
1
5
-
-
-
5
-
#11
-
-
-
-
-
-
-
-
-
-
-
#12
-
-
-
-
-
-
-
-
-
1
-
#14
-
-
-
-
-
-
-
-
-
1
-
#15
-
-
-
-
-
-
-
-
-
1
-
#16
-
-
-
-
-
-
-
-
-
2
6
TOTALS
1
1
2
-
1
13
-
4
20
43
7

#11 Grump – Broken Neck (-AG)
Our undead face wolfmoon's khemri. They have a +STR mummy and a +AGI thro-ra which will make things slightly painful. Worst of all they have a tackle/MB blitz-ra who we will definitely have to remove if we want our ghouls to survive!

We kick and the block + foul war begins. By turn 2 we've BH'd one of their mummies with a gang foul and KO'd another, though they have KO'd one of our mummies too. By turn 6 there's only about half of each team left on the pitch, with a mummy on each side regenning a cas. They score on turn 8 after we finally get some pressure near their ball carrier, though we never get a blitz attempt.

The 2nd half starts with all KOs woken up, they are a touchdown ahead but have a mummy + skelly in the cas box vs a single zombie on our side. We push forwards slowly, the two teams exchanging DP fouls and whittling each other down. We're doing better though and they have only 6 vs 10 by turn 4. By the time we score on turn 8 they have just a blitz-ra and two skeletons left on the pitch!

1-1 and just a token turn for the khemri left.. but wait the ref says it's injury time! They have two turns but no rerolls and can't get players or the ball forward to threaten our endzone as we surround them and force the draw.
 
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