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Match Result · League division
Match recorded on 2009-03-18 23:51:23
CTV 1330k Nurgle's Rotters
2
Winnings 100k
Spectators
No change Dedicated Fans
Casualties 1/0/0
 
 
Nurgle's Rotters CTV 1440k
0
40k Winnings
Spectators
Fanfactor No change
1/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
5
-
#6
-
-
-
-
-
-
-
-
-
5
-
#7
-
-
-
-
-
-
-
-
6
1
-
#8
-
-
-
-
-
-
-
-
-
3
-
#9
-
-
-
-
-
-
-
-
8
5
-
#10
-
-
1
-
-
2
-
-
-
6
-
#11
-
-
-
-
-
-
-
-
-
3
-
#12
-
-
-
-
-
-
-
-
-
1
-
#14
1
-
-
-
-
3
-
-
4
4
-
#15
-
-
-
-
1
5
-
-
-
3
-
#16
1
-
-
-
-
3
-
-
6
4
-
TOTALS
2
-
1
-
1
13
-
-
24
40
-
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
6
-
#2
-
-
-
-
-
-
-
-
5
8
-
#3
-
-
-
-
-
-
-
-
-
6
-
#4
-
-
-
-
-
-
-
-
-
2
1
#5
-
-
-
-
-
-
-
-
-
2
-
#6
-
-
-
-
-
-
-
-
-
4
-
#7
-
-
-
-
-
-
-
-
-
8
-
#8
-
-
-
-
-
-
-
-
-
3
-
#9
-
-
-
-
1
5
-
-
-
2
-
#10
-
-
1
-
-
2
-
-
6
1
-
#11
-
-
-
-
-
-
-
-
-
2
-
#12
-
-
1
-
-
2
-
-
-
5
-
#13
-
-
-
-
-
-
-
-
-
2
-
TOTALS
-
-
2
-
1
9
-
-
11
51
1
BBB Round 4

After two wins in a row without sustaining casualties we're back to a full squad!! We're up against Royston's Strange Geysers who have 11 for the game due to two MNGs. They get a handicap of smelling salts which could nullify the player advantage. We opt to kick anyway since we have 2 subs, and our kicker nicely puts the ball at the back on the far side from where they've set up most of their players.

They recover it well though as we fail to get anyone through when we go for a 2d blitz with our claw vs their beast (with our DP standing by) but it's a both-down and our beastman is KO'd! They push through quite solidly then, eventually breaking down one side without support - we push our strip baller free and blitz the ball into the crowd- but it's thrown across the pitch to near our beast who's busy being stupid! We get a player back to cover but need the beast's tentacles- and he's stupid again! They then manage to make space for a player to grab the ball and score!

We have a few turns til half time, but terrible rolls mean constant turnovers (out of RRs) and the now pouring rain mean we can't even pick up the ball! On their last turn they grab the ball on a 5+ in a tackle zone, dodge past and GFI to make it 2-0!!

A truly poor half ends with our 2nd kick-off receipt with a turnover before we manage to gang foul. What a woeful performance.

The rain continues in the 2nd half as we receive for the third time, this time at least managing to foul for a KO. We try for a skillup pass (to our +AGI) but he drops it in the rain, and then their big hand beasty steals it and dodges away! We quickly rampage after it, knocking it free, and running players up. They can't stop us getting it again and we can score by turn 4. But since it's 2-0 we go for some more hits before scoring as running them out of players is our only hope to score twice now... and we keep getting both-down 2d blocks. A couple turns of this and we know the match is lost so we put in the beatdown to try and get some casualties, faring slightly better though another early turnover on T8 costs us our consolation TD.

Well won Royston!
 
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