“Good game for the most part. The Pain Dealers were a little overmatched, but the Snap managed to sneak a Stelleto onto the field. He managed to kill the freebooted goblin before getting knocked out of the game by a furious fan's thrown rock at the end of the 1st half. He did not recover from the blow to the head, so wasn't much of a factor
The Pain Dealers methodically moved down the field in the 1st half, but the Marauders got the ball free, only to throw an an interception, which the Pain Dealers' Crackle was able to easily walk into the EZ with. (darn, can't remember if that was the 1st score or the 2nd..think it was the 1st one in the 1'st half)
A blitz in the 2nd half allowed the Pain Dealers to score in turn 3 despite kicking off to the Marauders.
After that, it was just a big bash fest..except for turn 5..the marauders somehow lost the turn do to either a glitch or an errant click on the turn button. The Pain Dealers did not take advantage of this, and ended their turn without doing anything either.
All in all a good game..the death was to a freebooted goblin..the SI was a on a lineman that already had movement 4..so not too much damage done to the opposing team.”
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The Pain Dealers methodically moved down the field in the 1st half, but the Marauders got the ball free, only to throw an an interception, which the Pain Dealers' Crackle was able to easily walk into the EZ with. (darn, can't remember if that was the 1st score or the 2nd..think it was the 1st one in the 1'st half)
A blitz in the 2nd half allowed the Pain Dealers to score in turn 3 despite kicking off to the Marauders.
After that, it was just a big bash fest..except for turn 5..the marauders somehow lost the turn do to either a glitch or an errant click on the turn button. The Pain Dealers did not take advantage of this, and ended their turn without doing anything either.
All in all a good game..the death was to a freebooted goblin..the SI was a on a lineman that already had movement 4..so not too much damage done to the opposing team.”