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Match Result · Blackbox division · Gamefinder game
Match recorded on 2009-04-14 00:20:32
CTV 1420k Tomb Kings
1
Winnings 60k
Spectators
+1 Dedicated Fans
Casualties 4/0/1
 
 
Necromantic Horror CTV 1490k
1
20k Winnings
Spectators
Fanfactor No change
2/1/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
-
-
-
9
-
#2
-
-
2
-
-
4
-
-
-
9
-
#3
-
-
-
-
-
-
-
-
-
6
-
#4
-
-
-
-
1
5
-
-
-
1
-
#5
-
-
-
-
-
-
-
-
-
1
3
#7
-
-
-
-
-
-
-
-
-
1
-
#8
-
-
-
-
-
-
-
-
-
1
-
#9
-
-
-
-
-
-
-
-
-
2
-
#15
1
-
-
-
-
3
-
-
6
3
-
#16
-
-
-
-
-
-
-
-
-
1
-
TOTALS
1
-
3
-
1
14
-
-
6
34
3
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
8
-
#2
-
-
2
-
1
9
-
-
-
9
-
#3
-
-
1
-
-
2
-
-
-
8
-
#4
-
-
-
-
-
-
-
-
14
-
-
#5
1
-
-
-
-
3
-
-
6
8
-
#7
-
-
-
-
-
-
-
-
-
7
-
#13
-
-
-
-
-
-
-
-
-
4
-
#15
-
-
-
-
-
-
-
-
-
2
-
#16
-
-
-
-
-
-
-
-
-
2
4
TOTALS
1
-
3
-
1
14
-
-
20
48
4

#7 Broken Random Number Generator – Dead (RIP)
Our necros face khemri for the 2nd time in a row, and this time they have hired ramtut. Sigh.

A bad kick means they can hand the ball to Ramtut, so we decide to ignore him and try and cause some damage. The two teams DP gang foul back and forth, us getting a couple KOs and them causing two regenned cas plus some KOs.

On turn 7 they handoff to a blitz-ra and score. They now have a thro-ra in the BH box vs us having taken 2 cas but both have regenned.

With just two turns til half time and a kick that lands in our endzone we have to push forwards quite riskily.. and the attempt fizzles when our AGI4 wight trips on a GFI after picking up the ball, badly hurting himself! Fortunately he regens.

We do manage to gang foul a blitz-ra for a badly hurt, but then a -2d block by our star wolf vs a mummy (a push would lead to a 2d block) rolls double skulls rerolled for skull + both down... and he's KILLED!

We receive for the 2nd half and push forwards slowly, trying to remove skeletons.. mummies.. anything! We eventually manage to run our werewolf through with the ball and the only thing we have to try and contain is Ramtut, which we are just about able to do with our flesh golems and a pile of zombies. We score on turn 7 just as the heat gets unbearable.

They have just 2 turns and no rerolls, and the kick scatter is unkind to them and they are unable to pick up the ball before the final whistle.

Thanks for the game.
 
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