“Tough game against an undead team that just wanted to smash some skulls. I went into this match as a recovery, since I was down to just 10 men, but barely came out of it intact. There were a lot of lucky armor rolls for me, so I can't complain.
The luck difference looks pretty vast, but actually it would have been a lot closer if Jig had been trying to play for the ball instead of the CASs. He'd throw a ton of blocks with no purpose except to maim my skinks (which he did, btw. None were on the field at the end, having all been KO'd or BH on failed dodges) and then try to snag the ball from in front of my Sauri as an afterthought.
My advice to Jigplums (if you want it) is to try looking to see if there's any blocks you can throw that will secure the ball so that you have a better chance of scoring. Use your blitz on the Ball carrier, not the crunchiest target.
Either that or go back to playing 40k, where you don't have to worry about scoring...
The luck difference looks pretty vast, but actually it would have been a lot closer if Jig had been trying to play for the ball instead of the CASs. He'd throw a ton of blocks with no purpose except to maim my skinks (which he did, btw. None were on the field at the end, having all been KO'd or BH on failed dodges) and then try to snag the ball from in front of my Sauri as an afterthought.
My advice to Jigplums (if you want it) is to try looking to see if there's any blocks you can throw that will secure the ball so that you have a better chance of scoring. Use your blitz on the Ball carrier, not the crunchiest target.
Either that or go back to playing 40k, where you don't have to worry about scoring...
Thanks for the game.”