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Match Result · Blackbox division
Match recorded on 2009-06-04 22:59:29
CTV 1740k Ogre
1
Winnings 60k
Spectators
+1 Dedicated Fans
Casualties 0/1/1
 
 
Chaos Chosen CTV 1670k
0
50k Winnings
Spectators
Fanfactor No change
1/0/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
5
-
-
-
4
-
#2
-
-
-
-
-
-
-
-
-
6
-
#3
-
-
-
-
-
-
-
-
-
5
-
#4
-
-
-
-
-
-
-
-
-
4
-
#6
-
-
-
-
-
-
-
-
-
-
1
#7
-
-
-
-
-
-
-
-
-
1
-
#12
-
-
1
-
-
2
-
-
-
12
-
#13
1
-
-
-
-
3
-
-
19
4
-
TOTALS
1
-
1
-
1
10
-
-
19
36
1
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#2
-
-
-
-
-
-
-
-
-
7
-
#3
-
-
-
-
-
-
-
-
25
1
-
#4
-
-
-
-
-
-
-
-
-
4
-
#7
-
-
-
-
-
-
-
-
-
-
1
#8
-
-
-
-
-
-
-
-
-
3
-
#10
-
-
-
-
-
-
-
-
-
2
-
#11
-
-
-
-
1
5
-
-
-
-
2
#13
-
-
-
-
-
-
-
-
-
4
-
#16
-
-
-
-
-
-
-
-
-
11
-
TOTALS
-
-
-
-
1
5
-
-
25
32
3
Our chaos face ogres for the 2nd time running! We got really smashed up last time and have 4 players MNG for this game, including a CW and our troll. We have just 11 players (having hired Nobbla) and face 7 ogres + 3 gobbos.

A bad kick from us means a touchback to an ogre, and they immediatly KO a rookie CW as they move the ball forwards. We start the chainsaw (with a RR) and then pick on an ogre standing by himself, blitzing him over into a waiting crowd of our players, who pile in for a gang DP foul: badly hurt - great success!

They KO another beastman and then foul back, getting a gobbo ejected! With the ref distracted our DP goes for another ogre but is also sent off! They have moved the ball into our half now so we charge Nobbla at the ball carrier... but he fails to hurt him! They are able to stun Nobbla with the ball carrier as he blitzes upfield. When he stands back up (again failing to hurt the ogre marking him) he's double teamed and thrown into the stands and KILLED! The ogres run in the touchdown that same turn to take the lead.

With a badly hurt goblin (plus the one sent off) they have now just 6 ogres + 1 gobbo vs our 8 players (+1 in the KO box). We should have 2 turns but the ref allows for injury time, giving us 3 before half time. And we need it with our AGI 4 CW failing the pickup twice in a row and eventually burning our last reroll- possibly costing us the touchdown when we fail to catch a handoff on turn 8.

Our KO sleeps on so it's 8 vs 7 for the 2nd half too. We push forwards slowly, with our AGI4 holding the ball as we probe the backfield with possible receivers. The ogres are defending well however and it's turn 5 before we see a chance to move upfield.. but our CW fumbles twice, using up our last reroll to boot. The ogres pile in, and despite a few boneheads, with no rerolls left we just can't make the crucial 1d blocks we need to free the ball and the game ends with the ogres in the lead!

Good game chucky803!
 
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