“Due to some bad dice, I barely managed a tie. Most speaking example: wardancer comes in with a leap for a two die of my choice: double pow. After that follows a pickup in three tackle zones (reroll used), a dodge and a long pass to the catcher (all with skillless lino). In the blink of an eye I was 1-2 behind, and had to struggle all the way to finaly get the equalizer in the last turn.”