“Another recovery match for the Blood Falconettes (9 players) in a non CR match (opponent's team had played just 2 games).
The handicap was Buzzing, and my opponent set his Buzzing Blitzer in the backfield to be his ball handler.
A Pitch Invasion stunned three of his players, including the Buzzing guy so he didn't use him to handle the ball.
The Colours pushed deep and had a set score with their rookie Blitzer, but instead, tried to pass to their Buzzing Blitzer who was one out from the endzone!
A reroll was used on the pass and the ball was dropped (No Hands) but my opponent didn't read this or realise....
Next turn he tried to pick it up with the No Hands player again, the ball was knocked out of the end zone to next to the sideline, my opponent didn't realise/read again, even though oddly enough, his Buzzing guy was still active, so he jumped on the ball again, this time sending it out of bounds and it was flung back to the other side of my defensive half where I had more players LOL.
I told my opponent that he had no hands to much laughter by both of us... anyway, he still had the active turn, and was able to make 2 GFI and a pass.
However, I had players near and was able to 2 dice blitz the ball, and then pick it up and pass it wide and run it deep for an eventual score.
Second half, I set up in offence, and opponent had players set up to be frenzied into the sidelines and I obliged, sending his Buzzing guy to MNG land.
It was 9 vs 8 (2 MNG on his side and a KO) and we were able to control the ball and surf more players out on our way to a second TD, though it took a while with lots of 1s on my passing attempts.
With 3 turns left for my opponent to score, but no rerolls and short players, he was soon in trouble as I double teamed the single player he sent deep and RIP'd another with a block. The pass was too difficult and the game fizzled out with him ending on an appropriate Double Skulls on his first block of T16.
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Harsh game for my opponent... if he had realised what Buzzing does, he would have taken the lead in the first half, even stalling a bit to make it harder for me to reply in the first half, instead I ended up with both the ball and the score.
Dice on the casualties were also horrific, with MNG, MNG, RIP and Niggle against a no apoth team. Like this team's own start with 4 unsaved RIPs in the first 4 games and a failed apoth (niggle) in the first few games.
Anyway, my opponent was a great sport and I wish his new team better luck.”
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The handicap was Buzzing, and my opponent set his Buzzing Blitzer in the backfield to be his ball handler.
A Pitch Invasion stunned three of his players, including the Buzzing guy so he didn't use him to handle the ball.
The Colours pushed deep and had a set score with their rookie Blitzer, but instead, tried to pass to their Buzzing Blitzer who was one out from the endzone!
A reroll was used on the pass and the ball was dropped (No Hands) but my opponent didn't read this or realise....
Next turn he tried to pick it up with the No Hands player again, the ball was knocked out of the end zone to next to the sideline, my opponent didn't realise/read again, even though oddly enough, his Buzzing guy was still active, so he jumped on the ball again, this time sending it out of bounds and it was flung back to the other side of my defensive half where I had more players LOL.
I told my opponent that he had no hands to much laughter by both of us... anyway, he still had the active turn, and was able to make 2 GFI and a pass.
However, I had players near and was able to 2 dice blitz the ball, and then pick it up and pass it wide and run it deep for an eventual score.
Second half, I set up in offence, and opponent had players set up to be frenzied into the sidelines and I obliged, sending his Buzzing guy to MNG land.
It was 9 vs 8 (2 MNG on his side and a KO) and we were able to control the ball and surf more players out on our way to a second TD, though it took a while with lots of 1s on my passing attempts.
With 3 turns left for my opponent to score, but no rerolls and short players, he was soon in trouble as I double teamed the single player he sent deep and RIP'd another with a block. The pass was too difficult and the game fizzled out with him ending on an appropriate Double Skulls on his first block of T16.
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Harsh game for my opponent... if he had realised what Buzzing does, he would have taken the lead in the first half, even stalling a bit to make it harder for me to reply in the first half, instead I ended up with both the ball and the score.
Dice on the casualties were also horrific, with MNG, MNG, RIP and Niggle against a no apoth team. Like this team's own start with 4 unsaved RIPs in the first 4 games and a failed apoth (niggle) in the first few games.
Anyway, my opponent was a great sport and I wish his new team better luck.”