“Well a very subjective report by my opponent, who was very lucky at times and as me was very unlucky at other times... Luck was a real factor in this game, and as it ended 2 - 1 to me I guess I was a bit luckier. But had more guard and also alot more Block, so skills was what turned the game in my favour. As we allready learned from my opponent, luck was not plentyful. Could have been 4-2 or even 4-3, then again I never thought I was in any danger.”
“Robbed by the dice making it a very unfun game to play.
Opponent took a risk with a leap early, opening up for me to blitz his ball carrier and we got the ball free only for him to score, after we got a Quad Skulls burning a RR on a subsequent turn to attack it and possibly take it further downfield.
We get one lucky break on T8 when we make a 4+ long bomb, avoid an interception (6) and make a catch to tie the scores.
Second half we start with the ball, and we snakes a pass. Opponent comes in, takes the ball on a 3+ (and I can't roll 2+) and although we bust the ball free using some clever chain pushes, it scatters nicely onto his Catcher in 2 TZ who catches it and he scores.
Next drive, our pass, another pair of 1s. What happens? Opponent comes and surrounds the ball again.
We set up to attack, guess what, snakes with AG5 guy.
He attacks the ball, and a lucky scatter sees us catch it, and we make some 2+s to get the ball free and deep.
Opponent then with no RR and no tackle gets a one dice POW on my ball carrier, AND gets a stun. That's rubbish right there.
We then continue to fail 2+ and 3+ rolls and don't get the ball. Opponent picks it up and tries a long pass with no RR but doesn't get it.
We pick up the ball with AG5 Blodger, needing 3+ for the long pass and 2+ to catch, but we fumble yet again.
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I'm annoyed. My opponent had much better players, I had my Witch KO for ages leaving me with 1 Tackle, I used chain pushes on him frequently to open cages, free up players, but I was just screwed by the dice over and over.
The failing to pass or pick up the ball on both my second half drives... the quad skulls in the first half.... his one dice pow stun on me when I justed needed a 2+ to score next turn, all these were highly unlikely events that only befell my team.
He did fail an apoth roll which sucked bad, and a niggle too, but we didn't deserve this loss in any way.
We finished the game with a 1 for winnings, and a 2 (then a -1 modifier) on FF to finish the scew job.”
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