“In a game plagued by disconnects and a bug or two, the Warpstone Ratz came out on top of a tough game.
A couple of things changed on the disconnects..nothing real major but....
on the 1st one, Pinky was SI'd after the disconnect instead of KO'd, so I had to use my apoth early (something very scary with 2 claws on the other side at the time)
On the 2nd disconnect, my Rat Ogre recovered from KO, while a Wight on Da Bongg did not (opposite of the previous rolls)
The one bug was his mv 9 Wolf stood up from prone but was only able to move one square (3 with 2 GFI's) instead of 6 like he should have.
I killed his best player (a very impressive wolf with dodge, dauntless, tackle and block).
He killed one of my FA linerats :(
all kills were done with blocks at least.
One foul late in the game on Pinky (who can blame him,, pinky did kill itchy earlier)
Almost scored a 1-turn TD on last turn of the game by pushing LOS guys around..but tripped near the ez.
A couple of things changed on the disconnects..nothing real major but....
on the 1st one, Pinky was SI'd after the disconnect instead of KO'd, so I had to use my apoth early (something very scary with 2 claws on the other side at the time)
On the 2nd disconnect, my Rat Ogre recovered from KO, while a Wight on Da Bongg did not (opposite of the previous rolls)
The one bug was his mv 9 Wolf stood up from prone but was only able to move one square (3 with 2 GFI's) instead of 6 like he should have.
I killed his best player (a very impressive wolf with dodge, dauntless, tackle and block).
He killed one of my FA linerats :(
all kills were done with blocks at least.
One foul late in the game on Pinky (who can blame him,, pinky did kill itchy earlier)
Almost scored a 1-turn TD on last turn of the game by pushing LOS guys around..but tripped near the ez.
”