Chaos got two handi's, buzzing and palmed coin. Buzzing went to a ma7 block beastman to serve as our surfer.
First half didn't see much action. A Blitzer gets surfed first turn, but just stunned. During the drive the humans had to endure two more ko's. A desperate turn 7 blitz with a ag4 lino dodging succesfully into two tz's manages to get a 1d block on the ballcarriergoat. Both down, lino has block beast just has sure hands. Luckily we could recover the ball and score in turn 8. Humans turn 8 is a bit spoiled by a perfect defense roll.
This however does not phase them out as when the second half starts all ko's have revived and the manage to ko one of the warriors on the los and bh the other. The buzzing beastman was si'd, he'll miss next game. Now the Carnival has to grind down the drive of the Bentines. The humans had to use the apo when a block-guard lino got killed by a blitzing CW. Its was constant battle of placing guards. Then the ogre's brain started overheating as from turn 3 he rolls bonehead 5 times in a row. This allowing the chaos to stop the drive and force the humans to a running game. It looked close to a tie as in turn 6 a gfi blitz on the catcher resulted in a clean pow:) Always nice when facing a blodge sidestepper without tackle:) In the end only desperate moves could save the humans from a loss but without rerolls it was too much be helped.
Troll got an mvp cuz he only failed his stupid roll once. He skilled and took guard.
Fun game vs fun oppo who kept it close till the end.
Chaos got two handi's, buzzing and palmed coin. Buzzing went to a ma7 block beastman to serve as our surfer.
First half didn't see much action. A Blitzer gets surfed first turn, but just stunned. During the drive the humans had to endure two more ko's. A desperate turn 7 blitz with a ag4 lino dodging succesfully into two tz's manages to get a 1d block on the ballcarriergoat. Both down, lino has block beast just has sure hands. Luckily we could recover the ball and score in turn 8. Humans turn 8 is a bit spoiled by a perfect defense roll.
This however does not phase them out as when the second half starts all ko's have revived and the manage to ko one of the warriors on the los and bh the other. The buzzing beastman was si'd, he'll miss next game. Now the Carnival has to grind down the drive of the Bentines. The humans had to use the apo when a block-guard lino got killed by a blitzing CW. Its was constant battle of placing guards. Then the ogre's brain started overheating as from turn 3 he rolls bonehead 5 times in a row. This allowing the chaos to stop the drive and force the humans to a running game. It looked close to a tie as in turn 6 a gfi blitz on the catcher resulted in a clean pow:) Always nice when facing a blodge sidestepper without tackle:) In the end only desperate moves could save the humans from a loss but without rerolls it was too much be helped.
Troll got an mvp cuz he only failed his stupid roll once. He skilled and took guard.
Fun game vs fun oppo who kept it close till the end.
Hail The Congregation
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