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Match Result · Ranked division
Match recorded on 2004-03-27 06:20:36
CTV 1910k Chaos Dwarf
0
Winnings 60k
Spectators
-1 Dedicated Fans
Casualties 0/0/0
 
 
Dwarf CTV 2100k
1
20k Winnings
Spectators
Fanfactor No change
0/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
-
-
#2
-
-
-
-
-
-
-
-
-
-
-
#3
-
-
-
-
-
-
-
-
-
-
-
#4
-
-
-
-
-
-
-
-
-
-
-
#5
-
-
-
-
-
-
-
-
-
-
-
#6
-
-
-
-
1
5
-
-
-
-
-
#7
-
-
-
-
-
-
-
-
-
-
-
#8
-
-
-
-
-
-
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
-
-
#12
-
1
-
-
-
1
-
-
-
-
-
#16
-
-
-
-
-
-
-
-
-
-
-
TOTALS
-
1
-
-
1
6
-
-
-
-
-
A very frustrating game.
Given the time, and less luck on their part, the Brothers could have easily handled these dwarves.
Unfortunately, a five turn riot started the game.
As well, he made a fantastically lucky elf long pass to score just as the bulls were taking the ball in for the win.
The only cas of the game came on the last turn of the game, and our apo failed.
To top it off, we had a wizard, but couldn't figure out how to use him.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
-
-
#2
-
-
-
-
-
-
-
-
-
-
-
#3
-
-
-
-
-
-
-
-
-
-
-
#4
-
-
-
-
-
-
-
-
-
-
-
#6
1
1
-
-
-
4
-
-
-
-
-
#6
-
2
-
-
-
2
-
-
-
-
-
#7
-
-
-
-
-
-
-
-
-
-
-
#9
-
-
-
-
-
-
-
-
-
-
-
#10
-
-
-
-
1
5
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
-
-
#12
-
-
1
-
-
2
-
-
-
-
-
#13
-
-
-
-
-
-
-
-
-
-
-
TOTALS
1
3
1
-
1
13
-
-
-
-
-
A nice, tough game vs. a good coach. My Runesmith gave Bam Bam +1 Strength...greased shoes game him agil 1..he got one multiblock off (push push rr push push) then was fouled into the KO box for the rest of the game. The fouler was caught and sent off the field at least.

A 5 turn riot to start the game prevented any scoring in the 1st half.

In the 2nd half, the ball was hotly contested, but the Techies of KAMU were finally able to get it in for the lone TD of the game on turn 6. with a great play by the two runners. Larry had to get to the ball and pick it up in a TZ (3+ with surehands), then dodge out (2+ with dodge), then the long pass to Flash (4+ with a team rr available) who caught the ball (2+) and walked in for the Td.. so, alot of rolls to be made, but most of them had either a skill RR or a Team RR to back it up..oh, I guess I should count the 6+ interception attempt :)

The Brothers Grim tried to score a 2-turn TD to tie the game, but the agil 2 Bull Centaur failed his dodge attempt to end the game.

 
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