“luck-o-meter is a friend when I can call it, and now I can...
it was only turn 5, when it went over 40% (while oppo betwen 60-80%)
why it was so is that after we started blitz in my offence (me stupidly not prepared for that, and put ALL Sauri in LoS) my Sauri were immobilized by Mummies, so what I could do was dodging with Skinks
and how it was:
Turn 1 1+1
Turn 2 2+2
Turn 3 3+3, eh?, no, just joking, 1+1
maybe it was a punishment, why in turn 1 I did not try to pick up the ball - instead I was sending all the Skinks to surf a Skel, but first Push was needed where I got a POW, so even the surf went wrong
in the meantime the ball got surrounded by deads and when it was all clear, Turn 4 saw the Blitz-Ra rolling the magic 6 on pickup (I believe this was the first die roll apart from the AV rolls)
the Skinks were shocked to see the ball going and got their spirit back, 2 of them dodging, a third blitz-powing, picking the ball and GFIing - all in 1 turn
Blitz-Ra could still blitz the ball-carrier, but failed dodge (me surprised at that point) so ball could run
the cover for ball should have dodged, now it wasnt a double, but a 1+2
in turn, blitzing Mummy failed GFI...
so run for TD
2nd Half started in my favour - could reorganize my defence with ball scattering on LoS in front of 2 Sauri
Tyridium solved the situation nicely freeing the ball, but pickup did not work and ball scattered in front of the line (not behind to safety)
this time the surf worked on Skel, even a Mummy was blitzed and ball chainpushed - in the very hands of a Skel, catching it
now an advance of the deads, but outnumbered and Mummies partly tied with Sauri, there was too few cover - finally some chainpushes put the ball carrier in a block-situation
first he survived on a push, but then surfed and ball was thrown in the reach of a Skink, not failing the dodge now, piciking up and running to safety
stalling was obvious and some mayhem was held - on me
before writing about its result, I have to mention that in the first half I received some 5-6 blocks a turn, 90% pow, but either AV saved or just Stunned, maybe 1 KO occured
but now, in the last 2 or 3 turns first a Saurus was killed, then a Skink
as failed dodges in the beginning, this may be also a punishment - I neglectingly left my players in blitzing range (but anyway, I wouldnt be able to put ALL in safety, so someone must have died)
without those kills I would look confidently in the future, team rounded up and ready to face anyone, even 2 Skills arrived
now I am happy I have the cash for an Apo and a Skink (last match I was 10k short to have an Apo, now am 10k short to have 2 skinks, but probably I would go for the Apo anyway), so that there will be not just 9 but 10 players vs 13 dead next RRR round, who got 3 skills and cash for a Star...
I wonder if I had to start the team with an Apo, but I woudlnt beleive anyone telling me there will be 3 KILLS in the first 2 match - I would rather laugh at him, telling him you are ridiculus...”
it was only turn 5, when it went over 40% (while oppo betwen 60-80%)
why it was so is that after we started blitz in my offence (me stupidly not prepared for that, and put ALL Sauri in LoS) my Sauri were immobilized by Mummies, so what I could do was dodging with Skinks
and how it was:
Turn 1 1+1
Turn 2 2+2
Turn 3 3+3, eh?, no, just joking, 1+1
maybe it was a punishment, why in turn 1 I did not try to pick up the ball - instead I was sending all the Skinks to surf a Skel, but first Push was needed where I got a POW, so even the surf went wrong
in the meantime the ball got surrounded by deads and when it was all clear, Turn 4 saw the Blitz-Ra rolling the magic 6 on pickup (I believe this was the first die roll apart from the AV rolls)
the Skinks were shocked to see the ball going and got their spirit back, 2 of them dodging, a third blitz-powing, picking the ball and GFIing - all in 1 turn
Blitz-Ra could still blitz the ball-carrier, but failed dodge (me surprised at that point) so ball could run
the cover for ball should have dodged, now it wasnt a double, but a 1+2
in turn, blitzing Mummy failed GFI...
so run for TD
2nd Half started in my favour - could reorganize my defence with ball scattering on LoS in front of 2 Sauri
Tyridium solved the situation nicely freeing the ball, but pickup did not work and ball scattered in front of the line (not behind to safety)
this time the surf worked on Skel, even a Mummy was blitzed and ball chainpushed - in the very hands of a Skel, catching it
now an advance of the deads, but outnumbered and Mummies partly tied with Sauri, there was too few cover - finally some chainpushes put the ball carrier in a block-situation
first he survived on a push, but then surfed and ball was thrown in the reach of a Skink, not failing the dodge now, piciking up and running to safety
stalling was obvious and some mayhem was held - on me
before writing about its result, I have to mention that in the first half I received some 5-6 blocks a turn, 90% pow, but either AV saved or just Stunned, maybe 1 KO occured
but now, in the last 2 or 3 turns first a Saurus was killed, then a Skink
as failed dodges in the beginning, this may be also a punishment - I neglectingly left my players in blitzing range (but anyway, I wouldnt be able to put ALL in safety, so someone must have died)
without those kills I would look confidently in the future, team rounded up and ready to face anyone, even 2 Skills arrived
now I am happy I have the cash for an Apo and a Skink (last match I was 10k short to have an Apo, now am 10k short to have 2 skinks, but probably I would go for the Apo anyway), so that there will be not just 9 but 10 players vs 13 dead next RRR round, who got 3 skills and cash for a Star...
I wonder if I had to start the team with an Apo, but I woudlnt beleive anyone telling me there will be 3 KILLS in the first 2 match - I would rather laugh at him, telling him you are ridiculus...”