11 players less NI-strike, so starting with 10 players
started stupidly Frenzying into a 1d Skull (tho RRd, but still...) then Mino BH-d on 1st Block - 9 players
a surf was then succesful - in turn 2 CWs was surfed (beautyful move of Dboy!)
however this surfing tied enough Humans at one side, so the ball could run in the middle, handed off and run to safety on other side
a single tackle zone was put on AG4 Beast with ball, otherwise just hitting and Fouling my players - so the tackler was dodged easily and TD
setting up 8 players (an SI was also incoming) made defence hard and unable to stop offence
in second half, after some 6-7 Fouls (together with 1st half) the Ref finally got the git - this was a sign, my players started to SI and KO too, however, by that time I was only 5 player strong in turn 3 or 4
here came the surprise: oppo with 8 players + 1 KO +1 Reserve against my 5 players + 1 KO started stalling
luck for me started very low, but got better and better (LoM-wise grew from 34% in Turn1 till 66% in Turn16 constantly) - and when the dice started to roll for me too (oppo got all: dropped from above 70% to 66% in the last few turns), then the 8 Humans got in trouble, and just a very final hit of luck (and a 1 squarely bad positioned CW) gave my oppo his 2nd TD in turn16
all in all, I suspect my opponent made the stalling game to make it more interesting and to have fun for me too and not just overriding my remnants
11 players less NI-strike, so starting with 10 players
started stupidly Frenzying into a 1d Skull (tho RRd, but still...) then Mino BH-d on 1st Block - 9 players
a surf was then succesful - in turn 2 CWs was surfed (beautyful move of Dboy!)
however this surfing tied enough Humans at one side, so the ball could run in the middle, handed off and run to safety on other side
a single tackle zone was put on AG4 Beast with ball, otherwise just hitting and Fouling my players - so the tackler was dodged easily and TD
setting up 8 players (an SI was also incoming) made defence hard and unable to stop offence
in second half, after some 6-7 Fouls (together with 1st half) the Ref finally got the git - this was a sign, my players started to SI and KO too, however, by that time I was only 5 player strong in turn 3 or 4
here came the surprise: oppo with 8 players + 1 KO +1 Reserve against my 5 players + 1 KO started stalling
luck for me started very low, but got better and better (LoM-wise grew from 34% in Turn1 till 66% in Turn16 constantly) - and when the dice started to roll for me too (oppo got all: dropped from above 70% to 66% in the last few turns), then the 8 Humans got in trouble, and just a very final hit of luck (and a 1 squarely bad positioned CW) gave my oppo his 2nd TD in turn16
all in all, I suspect my opponent made the stalling game to make it more interesting and to have fun for me too and not just overriding my remnants
if so, then thanks :)”