“Orcs vs orcs again. This time we have hired Nobbla for some chainsaw fun and get a handicap of I AM THE GREATEST which affects a skilled up blitzer and black orc.
We kick off and they immediately KO our -AV black orc on the LOS and gather the ball with their rather nice +AGI thrower. The chainsaw is started 1st time as they run the ball up one side. We commit players on that side, the chainsaw KO'ing their troll, but they switch sides with a long run from their thrower and then a sprint up the far side by their blitzer. We can just about get a blitzer by him with 2 GFIs. On their turn a block KILLS a guard/MB blitzer and our apo fails, and then they are able to 1d blitz free their ball carrier to make it 1-0 and the ref sends off Nobbla.. booooo!
We receive the kick and immediately KO two players to make it 11 vs 9 and then push forwards down one side before switching sides the following turn. On T7 our troll rolls double skulls before we have quite finished getting players in scoring distance which lets them close down all but one. We have an unmarked black orc in easy range of the endzone, needing our AGI4 with the ball to just dodge and make one GFI to hand off to him- but he double 1s the GFI attempt.
We receive the kick off after half time and manage another KO plus an MNG with our DP foul - which they use their apo to save. They go for a series of pushes to throw our guard lineorc into the crowd- rerolling an unfailed 2d block to get him to the sideline... and then managing a skull on the final 1d block - KO'ing himself! \o/
We go for a 2nd DP foul in a row- badly hurting their superstar blitzer and the ref turns a blind eye. And he puts in another foul the following turn BHing another blitzer and finally getting sent off. 11 vs 7 are left on the pitch, giving us a big advantage. They try and fight back but realistically can't hold us back. We could easily stall out for the draw but decide to score on T6 and see what happens as they have no rerolls and could be down players. Unfortunately 4/4 of their KOs wake up at once so it's 11 vs 11 for the last few turns.
We roll a blitz but can't really take advantage with the kick landing by their endzone. On T7 they run the ball as far back as they can into one corner to try and make it impossible for us to steal. We go for the max range blitz but double 1s on the 2nd GFI means it's going to be a draw. They MNG a black orc to close out the game.
GG maxblb!”
Click on the charts to toggle relative statistics.
We kick off and they immediately KO our -AV black orc on the LOS and gather the ball with their rather nice +AGI thrower. The chainsaw is started 1st time as they run the ball up one side. We commit players on that side, the chainsaw KO'ing their troll, but they switch sides with a long run from their thrower and then a sprint up the far side by their blitzer. We can just about get a blitzer by him with 2 GFIs. On their turn a block KILLS a guard/MB blitzer and our apo fails, and then they are able to 1d blitz free their ball carrier to make it 1-0 and the ref sends off Nobbla.. booooo!
We receive the kick and immediately KO two players to make it 11 vs 9 and then push forwards down one side before switching sides the following turn. On T7 our troll rolls double skulls before we have quite finished getting players in scoring distance which lets them close down all but one. We have an unmarked black orc in easy range of the endzone, needing our AGI4 with the ball to just dodge and make one GFI to hand off to him- but he double 1s the GFI attempt.
We receive the kick off after half time and manage another KO plus an MNG with our DP foul - which they use their apo to save. They go for a series of pushes to throw our guard lineorc into the crowd- rerolling an unfailed 2d block to get him to the sideline... and then managing a skull on the final 1d block - KO'ing himself! \o/
We go for a 2nd DP foul in a row- badly hurting their superstar blitzer and the ref turns a blind eye. And he puts in another foul the following turn BHing another blitzer and finally getting sent off. 11 vs 7 are left on the pitch, giving us a big advantage. They try and fight back but realistically can't hold us back. We could easily stall out for the draw but decide to score on T6 and see what happens as they have no rerolls and could be down players. Unfortunately 4/4 of their KOs wake up at once so it's 11 vs 11 for the last few turns.
We roll a blitz but can't really take advantage with the kick landing by their endzone. On T7 they run the ball as far back as they can into one corner to try and make it impossible for us to steal. We go for the max range blitz but double 1s on the 2nd GFI means it's going to be a draw. They MNG a black orc to close out the game.
GG maxblb!”