“It's a chaos free-for-all: my chaos pact vs Turboraton's nurglers.
They collect our kick and pile through the middle, and by T3 every player on the pitch is involved in a pitched battle in the center. We manage to knock over their rotter with the ball with some chainpushes and a 1d blitz, bouncing it into another rotter's hands, who we 2d blitz the following turn. They have KO'd two of our players while getting a rotter banned for a foul, but we now have the ball and rush it into their half, to take the lead on T6!
3/3 of our KOs fail to wake up so we set up 9 vs 11 for the final two turns. They fail to threaten our endzone but do manage another KO, and at half time 2/4 wake up so it's now 10 vs 11.
We collect the ball and attempt to skillup a marauder on 5spps- who totally misthrows the pass. The ball ends up in no-mans land but fortunately the nurglers can't break space through with 4dice of blitzing. Their beast does manage to niggle himself (regens) with a 1d block vs our mino however!
A NW manages to 2d blitz the marauder the following turn, and though we recover, a bone head + really stupid fail on the same turn leaves him without cover and they steal it with their big hand / extra arms rotter. He runs backwards to their endzone, then sprints down one side. We charge in some marauders, pushing him at first, then KILLING him with a block!
A different rotter seizes the ball and sprints into our half as we charge back what players we can, KILLING another rotter on the way. Both teams are out of rerolls so it's nailbiting stuff as we blitz the ballcarrier twice but fail to knock him over and he dodges onwards. Finally on T16 he has only to make a 3+ dodge for glory and a tied match... and he falls over!
They collect our kick and pile through the middle, and by T3 every player on the pitch is involved in a pitched battle in the center. We manage to knock over their rotter with the ball with some chainpushes and a 1d blitz, bouncing it into another rotter's hands, who we 2d blitz the following turn. They have KO'd two of our players while getting a rotter banned for a foul, but we now have the ball and rush it into their half, to take the lead on T6!
3/3 of our KOs fail to wake up so we set up 9 vs 11 for the final two turns. They fail to threaten our endzone but do manage another KO, and at half time 2/4 wake up so it's now 10 vs 11.
We collect the ball and attempt to skillup a marauder on 5spps- who totally misthrows the pass. The ball ends up in no-mans land but fortunately the nurglers can't break space through with 4dice of blitzing. Their beast does manage to niggle himself (regens) with a 1d block vs our mino however!
A NW manages to 2d blitz the marauder the following turn, and though we recover, a bone head + really stupid fail on the same turn leaves him without cover and they steal it with their big hand / extra arms rotter. He runs backwards to their endzone, then sprints down one side. We charge in some marauders, pushing him at first, then KILLING him with a block!
A different rotter seizes the ball and sprints into our half as we charge back what players we can, KILLING another rotter on the way. Both teams are out of rerolls so it's nailbiting stuff as we blitz the ballcarrier twice but fail to knock him over and he dodges onwards. Finally on T16 he has only to make a 3+ dodge for glory and a tied match... and he falls over!
GG turboraton!”