“Necro vs Lord_Ulric's khemri; they have +60k TV so we have hired a bloodweiser babe!
They have +2FAME from the amount of fans they mustered for the game and it immediately makes a huge difference- they kick off in the middle of a pitch invasion that stuns 8 out of our 11 players but only 1 of theirs!
Luckily a ghoul at the back is unharmed and he snatches up the ball and runs back to our endzone with it as the khemri pour forwards slowly into our half. T2 and we run most of our team down one side, with a wolf dodge-blitzing to badly hurt a +MA/+AV skeleton on the way. T3 and their MB blitz-ra KILLS our +MA werewolf but he regens (phew!) and we double back with the ball, badly hurting another skeleton, before rushing into their half on the far side from most of their players (3 were involved crowdpushing a ghoul harmlessly into our reserves the previous turn). We use our final reroll to GFI our rookie wolf into the enemy endzone to take the lead on T6.
They have three turns before half time, but barely get into our half with the ball before time runs out. Our bloodweiser babe does her job, reviving our KO'd +STR wight in time for the kickoff, while on their side they are down to 10 players.
Our high kick is landing in their endzone and their thro-ra dashes underneath but drops it in front of him. Poor blocking dice ends their turn early (and sees a third skelly badly hurt) and we rush players into their half. Their first move of turn 2 is a double 1 on a GFI, letting us throw their thro-ra into the crowd (KO) and we make it 2-0!
There's just 8 of them on the pitch now as we kick off for the third time. We move our wolves into their half and their MB blitzer once again KILLS our +MA/block wolf.. and this time regen fails.
We KO one tomb guardian, and badly hurt another with a foul, enraged by our wolf's death, and over the next few turns we remove the last 2 tomb guardians as well, though the foul-KILL regens himself, before we make it 3-0 with a flesh golem.
GG Lord_Ulric!”
Click on the charts to toggle relative statistics.
They have +2FAME from the amount of fans they mustered for the game and it immediately makes a huge difference- they kick off in the middle of a pitch invasion that stuns 8 out of our 11 players but only 1 of theirs!
Luckily a ghoul at the back is unharmed and he snatches up the ball and runs back to our endzone with it as the khemri pour forwards slowly into our half. T2 and we run most of our team down one side, with a wolf dodge-blitzing to badly hurt a +MA/+AV skeleton on the way. T3 and their MB blitz-ra KILLS our +MA werewolf but he regens (phew!) and we double back with the ball, badly hurting another skeleton, before rushing into their half on the far side from most of their players (3 were involved crowdpushing a ghoul harmlessly into our reserves the previous turn). We use our final reroll to GFI our rookie wolf into the enemy endzone to take the lead on T6.
They have three turns before half time, but barely get into our half with the ball before time runs out. Our bloodweiser babe does her job, reviving our KO'd +STR wight in time for the kickoff, while on their side they are down to 10 players.
Our high kick is landing in their endzone and their thro-ra dashes underneath but drops it in front of him. Poor blocking dice ends their turn early (and sees a third skelly badly hurt) and we rush players into their half. Their first move of turn 2 is a double 1 on a GFI, letting us throw their thro-ra into the crowd (KO) and we make it 2-0!
There's just 8 of them on the pitch now as we kick off for the third time. We move our wolves into their half and their MB blitzer once again KILLS our +MA/block wolf.. and this time regen fails.
We KO one tomb guardian, and badly hurt another with a foul, enraged by our wolf's death, and over the next few turns we remove the last 2 tomb guardians as well, though the foul-KILL regens himself, before we make it 3-0 with a flesh golem.
GG Lord_Ulric!”