#4 Wight B – Fractured Leg (MNG) #12 V – Pinched Nerve (MNG)
“Necro vs Calthor's chaos pact.
We kick off and they advance into our half via a hole punched right through the middle, and on T3 run their dodge dark elf with the ball right into our corner, choosing not to score. We can just make a double GFI frenzy blitz with a prone wolf to eject him as he's standing a bit close to the sideline. The crowd throw the ball into the perfect place and they get it with a marauder and he just needs two GFIs to score.. but he trips up and KOs himself!
The ball has now been thrown to behind their STR6 ogre and they take this opportunity to KO a ghoul and -STR injure our STR4 wight (regen, luckily!) before snatching it and running into our half again. One again our wolf throws their ball carrier into the stands (when will they learn not to stand so close to the edge!). Both teams are now out of rerolls and we are just about able to keep them from scoring in the final chaotic turns before half time.
We collect the kick off for the second half and push forwards, while they MNG our +STR wight (no regen this time), though by T3 we have our ghoul next to the endzone. A single marauder makes a double GFI 1D blitz, getting the POW and a badly hurt. The crowd throw it backwards and our MB wolf -AV injures a marauder standing by it (apo turns it into MNG). Both teams pile in players and it's a standing brawl for several turns until we get the upper hand on T7, with a wolf grabbing the ball, and scoring at last on our final turn despite heavy resistance.
We set up 8 vs 10 for what we thought was a final turn but a riot means the ref has unfairly given them two turns before the final whistle! They rush forwards and get uncomfortably close to scoring though luckily it wasn't to be!
GG Calthor!”
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We kick off and they advance into our half via a hole punched right through the middle, and on T3 run their dodge dark elf with the ball right into our corner, choosing not to score. We can just make a double GFI frenzy blitz with a prone wolf to eject him as he's standing a bit close to the sideline. The crowd throw the ball into the perfect place and they get it with a marauder and he just needs two GFIs to score.. but he trips up and KOs himself!
The ball has now been thrown to behind their STR6 ogre and they take this opportunity to KO a ghoul and -STR injure our STR4 wight (regen, luckily!) before snatching it and running into our half again. One again our wolf throws their ball carrier into the stands (when will they learn not to stand so close to the edge!). Both teams are now out of rerolls and we are just about able to keep them from scoring in the final chaotic turns before half time.
We collect the kick off for the second half and push forwards, while they MNG our +STR wight (no regen this time), though by T3 we have our ghoul next to the endzone. A single marauder makes a double GFI 1D blitz, getting the POW and a badly hurt. The crowd throw it backwards and our MB wolf -AV injures a marauder standing by it (apo turns it into MNG). Both teams pile in players and it's a standing brawl for several turns until we get the upper hand on T7, with a wolf grabbing the ball, and scoring at last on our final turn despite heavy resistance.
We set up 8 vs 10 for what we thought was a final turn but a riot means the ref has unfairly given them two turns before the final whistle! They rush forwards and get uncomfortably close to scoring though luckily it wasn't to be!
GG Calthor!”