“Chaos pact vs Lewdrgrip's dwarves who get 100k for a bribe to try and keep their deathroller on the pitch for longer.
We receive and at first struggle to break through the dwarven ranks, but finally find a way on T4. On T5 their deathroller puts in a foul and they have to use their bribe to keep him on the pitch so we score the following turn to get it sent off.
They have 3 turns to try and counterscore but poor dice and a lack of RRs leave them high and dry, though they do niggle our leader and KO our +MA marauder.
It's 11 vs 11 at the 2nd half though we've had to field our fragile gobbo. On T1 a marauder MNGs a longbeard, giving us the number advantage, and their runner is forced to flee backwards for is own endzone. T3 and he tries for a short pass to a trollslayer in desperation but he misthrows - directly to one of our marauders who catches it!
We handoff to our dark elf who runs for the endzone where their +STR runner can only push him back with a reroll. We get an assist over and try and blitz him free (he's stuck against the sideline) but double skulls means a turnover! They steal the ball with the runner but good dodges means we can knock it free on T5, while our ogre has -MA injured a longbeard using their apo to save.
They KO a couple more players but can't move the ball upfield and in the end on T16 we're able to yoink another one.
GG Lewdgrip!”
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We receive and at first struggle to break through the dwarven ranks, but finally find a way on T4. On T5 their deathroller puts in a foul and they have to use their bribe to keep him on the pitch so we score the following turn to get it sent off.
They have 3 turns to try and counterscore but poor dice and a lack of RRs leave them high and dry, though they do niggle our leader and KO our +MA marauder.
It's 11 vs 11 at the 2nd half though we've had to field our fragile gobbo. On T1 a marauder MNGs a longbeard, giving us the number advantage, and their runner is forced to flee backwards for is own endzone. T3 and he tries for a short pass to a trollslayer in desperation but he misthrows - directly to one of our marauders who catches it!
We handoff to our dark elf who runs for the endzone where their +STR runner can only push him back with a reroll. We get an assist over and try and blitz him free (he's stuck against the sideline) but double skulls means a turnover! They steal the ball with the runner but good dodges means we can knock it free on T5, while our ogre has -MA injured a longbeard using their apo to save.
They KO a couple more players but can't move the ball upfield and in the end on T16 we're able to yoink another one.
GG Lewdgrip!”