“A good, fun and exciting match that had some interesting twists. In the first half the Nigglaz looked to be coasting for victory, controlling the bashing game and the ball as well as having the dices on their side. The T8 TD was managed without much trouble.
As usual the Nigglaz lacked the ability to score casualties though. Plenty of KO's, but no cas. As long as luck was on their side it didn't matter much, but when it started switching in the 2nd half the Nigglaz suddenly went from controlling the match to - due to an unfortunate 2*double skull turn - allowing a tie and being 2 bob's down due to casualties.
The situation forced the Nigglaz to go for 2-1 before T16, because good KO rolls would most certainly give the victory to the chaos team. An offensive breakaway from T5 gave the Nigglaz the chance they needed, but it was with a very slim marginal since the thrower had to use a re-roll on his last step and the scorer had to GFI to cross the TD line.
Thanks for the match, Flashback! It could have truly went either way.”
This was a very close, exciting match that came down to the last play of the game. My opponent played very well. I'd also like to give credit to Nuffle for withholding the POWs almost the entire 1st half AND for allowing me to make 3 out of 12 possible KO rolls. I really appreciated that :)
Good game, Pirog. You've kept my winless streak in Ranked tournaments perfectly intact (0-5 including a lost coin toss). Good luck to you in the rest of the Tour.
Skills (1):
Disorderly Conduct - Dauntless (double 4s, I wanted Guard but couldn't pass up doubles and I needed a Dauntless Beastman anyway.)”
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As usual the Nigglaz lacked the ability to score casualties though. Plenty of KO's, but no cas. As long as luck was on their side it didn't matter much, but when it started switching in the 2nd half the Nigglaz suddenly went from controlling the match to - due to an unfortunate 2*double skull turn - allowing a tie and being 2 bob's down due to casualties.
The situation forced the Nigglaz to go for 2-1 before T16, because good KO rolls would most certainly give the victory to the chaos team. An offensive breakaway from T5 gave the Nigglaz the chance they needed, but it was with a very slim marginal since the thrower had to use a re-roll on his last step and the scorer had to GFI to cross the TD line.
Thanks for the match, Flashback! It could have truly went either way.”