“DatMonsta's dark elves who with 3 MNGs have 11 players (same as us) - all injuries will be important!
A bad kick gives us a touchback and our first turn blocks are excellent, scoring two KOs and a BH. We advance with the ball in an ogre's hands into their half, and their best chance comes on T3 when they get a 1d blitz which can't knock him over despite a RR. They then throw their players in with a vengeance, continually marking the ball carrier with as many bodies as they can get in the way, but decent rolls lets us grind forwards to finally score on T8 with a RR for the bonehead!
All KO's wake up so we have 11 vs their 10 for the 2nd half. They collect the kick and move it backwards plus rush players into our half. T2 and they make the pass and run deep, but we're just able to engineer a 2GFI blitz for an MA6 ogre to knock over their lineman while getting players back by the ball. A nice turn for us but they immediately blitz over the gobbo by the ball and steal it to make it 1-1! eeeeelveeees!!!
Another bad kick lets us hand the ball to an ogre for the 2nd time, nice. They put in a -2db blitz on T5 that knocks it free... but the ogre next to him catches it! T6 and again the -2db block knocks over our ogre, but fortunately they can't reach the ball and we secure it with our +AGI gobbo. T7 and we have him surrounded by ogres near their endzone... can they do enough to block us? Out of rerolls they are forced to go for a -3 dodge for a -2d blitz vs the gobbo... but trip over and we run in the winning TD!!
A bad kick gives us a touchback and our first turn blocks are excellent, scoring two KOs and a BH. We advance with the ball in an ogre's hands into their half, and their best chance comes on T3 when they get a 1d blitz which can't knock him over despite a RR. They then throw their players in with a vengeance, continually marking the ball carrier with as many bodies as they can get in the way, but decent rolls lets us grind forwards to finally score on T8 with a RR for the bonehead!
All KO's wake up so we have 11 vs their 10 for the 2nd half. They collect the kick and move it backwards plus rush players into our half. T2 and they make the pass and run deep, but we're just able to engineer a 2GFI blitz for an MA6 ogre to knock over their lineman while getting players back by the ball. A nice turn for us but they immediately blitz over the gobbo by the ball and steal it to make it 1-1! eeeeelveeees!!!
Another bad kick lets us hand the ball to an ogre for the 2nd time, nice. They put in a -2db blitz on T5 that knocks it free... but the ogre next to him catches it! T6 and again the -2db block knocks over our ogre, but fortunately they can't reach the ball and we secure it with our +AGI gobbo. T7 and we have him surrounded by ogres near their endzone... can they do enough to block us? Out of rerolls they are forced to go for a -3 dodge for a -2d blitz vs the gobbo... but trip over and we run in the winning TD!!
GG DatMonsta!”