“Apparently according to my opponent, the game was a big dicerape, and I was being chump for not acknowledging it.
I felt kind of baffled about this, but I guess every one can look for themselves. Some sequences in the game that ended favourably for me, and unfavourably for him are at least the ball-carrier crowdsurf, his failed pickup + pass at the end of half1 due to intercept and his failed 2+ bloodlust + 2die blitz + 3+ dodge + 3+ pickup + 2+ GFI at the 16th turn of the game.
For me, some unfavourable dice during 2nd half hand off with a reroll, taking root on T1 of 2nd half, a few failed dodges, and losing 3 flings early in the first half. Mostly things went smoothly, but note the stats don't show 10 blocks made by Puggy Baconbreath, so in reality the vamps were getting outblocked by about 3:2 ratio.
Still, I don't feel the endresult of this game represents a traditional dicing, rather the critical 1-2 dierolls that Men-o-maN failed cost him the game, but were more likely to fail than succeed in the first place.”
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I felt kind of baffled about this, but I guess every one can look for themselves. Some sequences in the game that ended favourably for me, and unfavourably for him are at least the ball-carrier crowdsurf, his failed pickup + pass at the end of half1 due to intercept and his failed 2+ bloodlust + 2die blitz + 3+ dodge + 3+ pickup + 2+ GFI at the 16th turn of the game.
For me, some unfavourable dice during 2nd half hand off with a reroll, taking root on T1 of 2nd half, a few failed dodges, and losing 3 flings early in the first half. Mostly things went smoothly, but note the stats don't show 10 blocks made by Puggy Baconbreath, so in reality the vamps were getting outblocked by about 3:2 ratio.
Still, I don't feel the endresult of this game represents a traditional dicing, rather the critical 1-2 dierolls that Men-o-maN failed cost him the game, but were more likely to fail than succeed in the first place.”