#10 Dave da Defiler – Dead (RIP) #14 Zzowie – Smashed Collar Bone (-ST)
“well, lost a jump up wrestle line rat, but they die. and Zzowie got 3 spp before getting -st..
The dice went my way except for the 2nd half kickoff where the dwarves got a stun, a ko and 2 casualties on their 4 blocks. Other than that, I did the skaven thing of knock ball loose, get ball, score :)
it took me 3 turns to score my opening kickoff and a few turns to knock the ball loose to score the 2nd. in the 1st half
2nd half, with such a bad bashing I thought I had no chance to score, was hoping to delay them to scoring in turn 4 or 5. But he left his ball carrier open to my str 3 GR to blitz and wrestle the ball away. next turn, i was able to get the ball and start heading down field. But, I failed a gfi that allowed the dwarves to catch up. Then a failed roll caused me to not even try to get the ball and score, so the dwarves had time to possibly make a score. They got the ball down the pitch, but again, I was able to knock it loose, get the ball and pass it down field, scoring in turn 8.
Wrestle GR gets agility 5...if he lives to get another skill, it'll be leap :)”
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The dice went my way except for the 2nd half kickoff where the dwarves got a stun, a ko and 2 casualties on their 4 blocks. Other than that, I did the skaven thing of knock ball loose, get ball, score :)
it took me 3 turns to score my opening kickoff and a few turns to knock the ball loose to score the 2nd. in the 1st half
2nd half, with such a bad bashing I thought I had no chance to score, was hoping to delay them to scoring in turn 4 or 5. But he left his ball carrier open to my str 3 GR to blitz and wrestle the ball away. next turn, i was able to get the ball and start heading down field. But, I failed a gfi that allowed the dwarves to catch up. Then a failed roll caused me to not even try to get the ball and score, so the dwarves had time to possibly make a score. They got the ball down the pitch, but again, I was able to knock it loose, get the ball and pass it down field, scoring in turn 8.
Wrestle GR gets agility 5...if he lives to get another skill, it'll be leap :)”