CTV 2030k Dark Elf
2

60k (-20000)
1k
No change

2/1/1
Inducements:
Dwarf CTV 1590k
0
40k

0k

No change
3/2/0
Inducements: 1 wandering apothecary, 2 bloodweiser kegs, Star player Grim Ironjaw
#18 Alexander Truefield – Smashed Hip (-MA)
#20 Ian Fastwing – Fractured Leg (MNG)
#3 Bubba Bo Bob – Smashed Hand (MNG)
#5 Flash Thompson – Dead (RIP)
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couldn't stop his score in the 1st half, and was being out bashed..but 2 apoths helped with that.
2nd half, i was driving, but during a critical 2 -turn stretch, where I lost the ball because I could not knock anyone down. I was getting up in numbers at that point and thought I had a good chance of tying it up and sending it to OT, but it was not to be.
Grim was worth the inducements, as was the apoth. Again, the babes were almost worthless,as most of the inj rolls were stuns or CAS (only 1 KO..he did come right back but I neglected to note if the babes helped with that). Seems (probably because I only notice the times it doesn't work), if I get Babes, I suffer more CAS than KO's.
Lost a skill-less runner..so..should I go with 2 runners or 2 slayers..hmm
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