“And lo, Nuffle did survey the pitch, and today he decided that the 80s did sucketh! Either that, or he's really a huge fan of Sinnedbad. Either way, my dice were total crap. At least I lost to a friend of mine who is a good coach with worse luck than mine (normally). Fun game, frustrating at times, but in the end the right team won. Alas, twas not mine. The MtV Gen played pretty crappy, and just had some rotten luck at the worst moments. But, we didn't lose any players (the important regens worked) and we scored 2 RIPs, including 1 that didn't Regen. My favorite sploosh was a foul on a Tomb Guardian late in the 2nd half. He got better, though :(
Thanks for the game, smjack. Hopefully this helped your insomnia. You're developing a nice khemri team there. Now you just need a few stat boosts to go with those doubles.
Skills (2):
Der Kommissar - Mighty Blow (2 3) Tackle, schmackle. In the Box, I need to be able to hurt people early. Mighty Blow will get Der Kommissar to his 3rd skill quickly. Then we can worry about Tackle.
Word Up! - +ST (6 6) Stat Up! Everybody say, when you get the boxcars you have to get it under way. First stat boost on the team, and it couldn't have come at a better time. This also ends my dilemma over whether I should take Block or Wrestle on my second Ghoul. Definitely Block now. And it also solves the dilemma of what to do with doubles - Mighty Blow! (Or Piling On, since Ghouls can take Jump Up. Ok, so it's just a new dilemma).”
Thanks for the game, smjack. Hopefully this helped your insomnia. You're developing a nice khemri team there. Now you just need a few stat boosts to go with those doubles.
Skills (2):
Der Kommissar - Mighty Blow (2 3) Tackle, schmackle. In the Box, I need to be able to hurt people early. Mighty Blow will get Der Kommissar to his 3rd skill quickly. Then we can worry about Tackle.
Word Up! - +ST (6 6) Stat Up! Everybody say, when you get the boxcars you have to get it under way. First stat boost on the team, and it couldn't have come at a better time. This also ends my dilemma over whether I should take Block or Wrestle on my second Ghoul. Definitely Block now. And it also solves the dilemma of what to do with doubles - Mighty Blow! (Or Piling On, since Ghouls can take Jump Up. Ok, so it's just a new dilemma).”