“I noticed some spectators leaving as the first half drew to a close, but boy did they miss something.
So my first box major match, let's see how I did! Master Index wins the toss and chooses to receive, however because of a few bad rolls and some not-so-perfect positioning, along with some ag5 gutter runner magic, I manage to nick the ball on his offense and score on Turn 5. Riot kickoff reverses the next turn to turn 4/4, and he again receives. And like a clockwork, I go ahead, nick the ball and score in turn 8. This is the point when all the spectators but 1 left the game, and with reasonably good reason; after all, skaven just kicked off twice in the first half, scoring twice and that means...
I go into the second half up 2-0 and receiving, with a stupid grin on my face and a sly gleam in my eye indicating that I know this game is in the bag. Just tack on one more score for my offense, and it'll be 3-0, with a maximum of 6 turns for my opponent to retaliate, no way he can even things up right? I have 3 gutter runners comfortably still on the field, there's no way I can screw this up right? Wrong.
He kicks, I grab the ball, and move up in a small cage with gutters spread across the field along with one and the ball in said cage. He surrounds the cage, and as I hoped, over commits, leaving my rookie gutter wide open on the upper flank. I get myself out of there, hand the ball off without incident and run up field. Unfortunately, I make a big mistake, forgetting about his MA7 runner, and so he gets a 2d blitz off on a gutter parked on the sidelines who I thought he could mark at the very best. The ball flies right next to one of my gutters, but in the ensuing scrum, a lot of players get KO'd, and he eventually grabs the ball for a TD.
Alright, alright, it's 2-1 still, and I get another stab at it right? Wrong. First thing I do after his kick is block; double skulls, reroll to double both-down. Yeah, overall for the second half/period whatever, my dice went sharply downhill. He marks the ball and my thrower, but I send in my ag 5 to pick it up. He snake eyes an easy non-tackler dodge, and my opponent grabs the ball then easily holds me off until turn 8, scoring to send it into a very unexpected overtime.
However, fortune smiles upon me again, winning me the cointoss this time and so putting me at a massive advantage; sure I only have 2 gutters left, but also both blitzers and the thrower. I'm outnumbered, but if the disturbing trend of defensive touchdowns doesn't continue, the game still is pretty well ready right? In the end, after a nerve wracking 1d block to push a player out of the way that burned my last reroll, and a dodge and run, I had 1 gfi left to win it. As you can see, that particular 2+ didn't fail, at least.
Very fun game Tattie, would have been an amazing comeback were this not a major game, but alas, overtime decided it. Good luck with the norscas!”
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So my first box major match, let's see how I did! Master Index wins the toss and chooses to receive, however because of a few bad rolls and some not-so-perfect positioning, along with some ag5 gutter runner magic, I manage to nick the ball on his offense and score on Turn 5. Riot kickoff reverses the next turn to turn 4/4, and he again receives. And like a clockwork, I go ahead, nick the ball and score in turn 8. This is the point when all the spectators but 1 left the game, and with reasonably good reason; after all, skaven just kicked off twice in the first half, scoring twice and that means...
I go into the second half up 2-0 and receiving, with a stupid grin on my face and a sly gleam in my eye indicating that I know this game is in the bag. Just tack on one more score for my offense, and it'll be 3-0, with a maximum of 6 turns for my opponent to retaliate, no way he can even things up right? I have 3 gutter runners comfortably still on the field, there's no way I can screw this up right? Wrong.
He kicks, I grab the ball, and move up in a small cage with gutters spread across the field along with one and the ball in said cage. He surrounds the cage, and as I hoped, over commits, leaving my rookie gutter wide open on the upper flank. I get myself out of there, hand the ball off without incident and run up field. Unfortunately, I make a big mistake, forgetting about his MA7 runner, and so he gets a 2d blitz off on a gutter parked on the sidelines who I thought he could mark at the very best. The ball flies right next to one of my gutters, but in the ensuing scrum, a lot of players get KO'd, and he eventually grabs the ball for a TD.
Alright, alright, it's 2-1 still, and I get another stab at it right? Wrong. First thing I do after his kick is block; double skulls, reroll to double both-down. Yeah, overall for the second half/period whatever, my dice went sharply downhill. He marks the ball and my thrower, but I send in my ag 5 to pick it up. He snake eyes an easy non-tackler dodge, and my opponent grabs the ball then easily holds me off until turn 8, scoring to send it into a very unexpected overtime.
However, fortune smiles upon me again, winning me the cointoss this time and so putting me at a massive advantage; sure I only have 2 gutters left, but also both blitzers and the thrower. I'm outnumbered, but if the disturbing trend of defensive touchdowns doesn't continue, the game still is pretty well ready right? In the end, after a nerve wracking 1d block to push a player out of the way that burned my last reroll, and a dodge and run, I had 1 gfi left to win it. As you can see, that particular 2+ didn't fail, at least.
Very fun game Tattie, would have been an amazing comeback were this not a major game, but alas, overtime decided it. Good luck with the norscas!”