“6 - 12 - 2. That is my current casualties against figure.. six BH's, TWELVE SI's and 2 deaths. shouldint it be more like 10-7-3?? oh well, dem's the breaks I guess.
The 1st inkling that this would be bad is when his ogre blocked my ratogre and got a pow/skull. Both go down...but my rat ogre is niggled. not long after, a storm verim is niggled (pinky). A few turns later, my str 4 SV is SI'd (luckily not a niggle). By half time, I had 4 in the injured box..1 BH, and 3 SI (2 niggled). Early on, another was SI'd. Then a gutterrunner rolls a skull on a block and is -1ag (glad I saved the apoth). and a turn or two later, Stinky dies. Ugh, this was a rough game. Still, I only lost 2-1 and I had the ball at midfield late in the game with the score tied!
Will need a recovery game after this if this team is going to survive...but I've been taking SI"s every game (more than 2 a game), even when playing against flings and gobos...so I don't know if a recovery will be possible.”
The 1st inkling that this would be bad is when his ogre blocked my ratogre and got a pow/skull. Both go down...but my rat ogre is niggled. not long after, a storm verim is niggled (pinky). A few turns later, my str 4 SV is SI'd (luckily not a niggle). By half time, I had 4 in the injured box..1 BH, and 3 SI (2 niggled). Early on, another was SI'd. Then a gutterrunner rolls a skull on a block and is -1ag (glad I saved the apoth). and a turn or two later, Stinky dies. Ugh, this was a rough game. Still, I only lost 2-1 and I had the ball at midfield late in the game with the score tied!
Will need a recovery game after this if this team is going to survive...but I've been taking SI"s every game (more than 2 a game), even when playing against flings and gobos...so I don't know if a recovery will be possible.”