CTV 1440k Chaos Chosen
1

60k
14000
+1

4/2/1
Inducements:
Skaven CTV 1350k
0
40k

14000

No change
0/0/0
Inducements: 1 bloodweiser keg
#9 Dogbane – Dead (RIP)
#10 The Cheesemonger – Smashed Collar Bone (-ST)
#14 Vermate – Fractured Skull (-AV)
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First half the Chaos side dominated from early on. We got a few too manty skulls and they had no problems. Eventually though our strip ball wrestler got his chance in turn 7 to bring down their carrier to keep it 0-0. Second half we were down to 6 as the Chaos had inflicted some serious casualties. We tried to get away but had to face a blitz which took down our Gr in their half. After that it was constant battle disturbing their cage and trying to blitz their carrier. The horns GR did most of the work due to the ball carriers sure hands, but we worked a few 2dblocks. We got the carrier down twice but just couldn't keep the ball. First time I should have probably tried a pass with a linerat to a gr in end zone after dodging away but instead decided not to risk that move and just dodge out. Next time Snutz got the ball himself but couldn't escape far enough. In the end the Chaos managed to pass the ball to a Chaos warrier in the middle, after various rats were pow'd and he was just close enough to score. A bit gutting as we were close a few times. The 2+ with rr failed dodge by Snutz in turn 6 probably lost us the game. Have to hate the crucial double 1 fails! Massive moment.
I should have bought more reserves and now my bill required has shot up. Still, was enjoyable having my GRs manouver their blitzes in 2nd half.”