“Rubber duckies receive to a WW catching the ball on the line. He runs off with it for the 2-turn touchdown. The humans try the same, but a zombie is in perfect position to push the BC out of the loose cage. A blitz and hand-off later and the other WW is on the other side of the field with the ball. The duckies take a turn to stall and get some injuries, then run the ball in for a 2-0 lead. The humans push the ball forward with a very loose screen, allowing the duckies to run in and pop the ball loose. A light skirmish ends up with a zombie as the BC with nowhere to go, and not enough turns to go there. The humans promptly knock him down and grab a passing spp.
Second half sees the humans down 2 players. The duckies come up with a blitz, allowing them to frenzy a lino off the pitch to make it 3. They're not able to get to the ball, but the human thrower fumbles the pickup. With no defense a ghoul grabs the ball and runs off yet again. They set up again, the humans now down 4 players. The thrower hits up a lone lineman in the back of the field, which a WW can frenzy off the field, but with no RRs a zombie causes a turnover with a both down. The humans blitz their blitzer free and make a 4+ throw for a TD. This time, the humans come up with a blitz of their own (getting under the ball), but with so few players, and failing the catch, the duckies aren't in much danger of losing the ball. After failing a 5+ dodge, pickup, pass action, the humans don't get another chance at the ball, and the necros run in the final score.”
Second half sees the humans down 2 players. The duckies come up with a blitz, allowing them to frenzy a lino off the pitch to make it 3. They're not able to get to the ball, but the human thrower fumbles the pickup. With no defense a ghoul grabs the ball and runs off yet again. They set up again, the humans now down 4 players. The thrower hits up a lone lineman in the back of the field, which a WW can frenzy off the field, but with no RRs a zombie causes a turnover with a both down. The humans blitz their blitzer free and make a 4+ throw for a TD. This time, the humans come up with a blitz of their own (getting under the ball), but with so few players, and failing the catch, the duckies aren't in much danger of losing the ball. After failing a 5+ dodge, pickup, pass action, the humans don't get another chance at the ball, and the necros run in the final score.”