“On average my every fifth block gets me a turnover, my clawMB manages to pow the enemy 2/8 times, apoth fails and kills my second best beastman, opponents doesn't turnover at all, opponent gets perfect defence, blitz and quick snap and to top it all takes out three players in one turn in second half.
I didn't really bother wasting time anymore so I conceded. Nuffle didn't want to give me fighting chance.”
“Strange game, chaos starts defending, but with no blocks in team it's hard to play with only 2 RR.
He must use in a good way the mighty blow and the claw in team, but not always the blitz is made with those players. The 1st half finished 1-0 for me, quite easy the score, just waiting for the best turnover of the enemy.
Nothing to do with the 2 turns score, perfect defence complicates everything.
Then starts the 2nd half, ball in the hand of a CW, but, for my opinion, chaos team falls in one of the classic traps placed from the orks: putting all the people in the side line. With no go for hit, dodge or anything else, it has been easy for me, with almost only 2 dices blocks, sendinf in the crowd 2 beastmen, then making my 2nd CAS in the game (it's ok for an ork team no?)
But at that point the enemy concede the game...anyway good match. Thanks!”
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I didn't really bother wasting time anymore so I conceded. Nuffle didn't want to give me fighting chance.”