28 coaches online • Server time: 11:32
* * * Did you know? The oldest player is debog with 649 games played.
Log in
Recent Forum Topics goto Post Fumbbl Cup - Are you...goto Post Southern Wastes Leag...goto Post How Do I Improve My ...
Match Result · League division
Match recorded on 2012-02-24 12:09:50
CTV 660k Lizardmen
0
Winnings 50k
4000 Spectators
No change Dedicated Fans
Casualties 0/0/0
Inducements:
Tomb Kings CTV 560k
3
80k Winnings
Spectators 8000 (2 FAME)
Fanfactor +1
2/1/1 Casualties
Inducements: 1 extra team training session
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
15
-
-
6
-
#2
-
-
-
-
-
-
6
-
-
5
-
#3
-
-
-
-
-
-
15
-
-
12
-
#4
-
-
-
-
-
-
13
-
-
8
-
#5
-
-
-
-
-
-
4
-
-
-
-
#6
-
-
-
-
-
-
1
-
-
-
-
#7
-
-
-
-
1
5
5
-
7
-
-
TOTALS
-
-
-
-
1
5
59
-
7
31
-

#5 Skink 1 – Dead (RIP)
#6 Skink 2 – Smashed Knee (NI)
this one was very one-sided and the lizzies didn't have good dice. but still, i have had similar games with other teams but haven't but so utterly chanceless usually.
even though i have been more against the 4 sauri idea in the beginning and the first test, i feel that they are fairly balanced and i don't even think that all coaches necessarily would go for the 4 sauri 3 skink version. skink losses are devastating in that format and TV is pretty high for a team to start with basically NO skill. they do their job vs. ST3 teams, but compared to chaos or khemri or orcs, there is no advantage at all. if the st4 and more guys on non-stunty teams are to stay in general, then 4 sauri seems an overall fair thing to allow.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
15
-
-
8
-
#2
-
-
1
-
1
7
15
-
-
7
-
#3
-
-
1
-
-
2
13
-
-
11
-
#4
2
-
-
-
-
6
15
-
34
2
-
#5
-
-
-
-
-
-
15
-
-
1
-
#6
1
-
-
-
-
3
15
-
5
-
-
#7
-
-
1
-
-
2
15
-
-
4
-
TOTALS
3
-
4
-
1
22
103
-
39
33
-
Effective skink hunt with STR 3 + block, plus str 5 to hold off 2 sauri.

Skeletons are not bad at keeeping sauri busy. In this matchup lizards could not use effectively the speed advantage. In this matchup with khemri it is much more important to remove skinks (in contrast to other races who play vs sauri and wish there would be 1 less saurus on the field), since they actually can dodge, separate and run. Lizards should play the agility game in this one and today they were not effective doing so.
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack