This was an amazing match. It was one that had amazing bouts of luck on both sides. The boys brought their paper armor, but at least Daft brought his dodging shoes.
The first half saw Daft make a mad dash for the endzone a tad too soon. He came close, but the Garden Dwarfs put the pressure on managing to knock him down and get two players around the ball. With nothing else to do, it was hero time. A two die against block put one dwarf down. A 3+ dodge, followed by a 4+ sure hand pickup, Followed by a GFI and 4+ dodge into the endzone without a reroll. It was far too much to expect, but never look a gift from Nuffle in the mouth.
Second half had the Orange Garden Dwarfs take a deep kick off and move down the field largely unmolested. The score left just enough time to give the orange ones a shot at victory. Happily for our heroes, they were able to hide the ball in the corner of the pitch and guard it until time expired.
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Ok, that first half sequence to score was ridiculous luck. However, the armor casualty causing ability of the non-mighty blow dwarfs was ridiculous as well. Neither should happen in a normal diced game. This was indeed a strangely balanced match.”
“Thanks for this great resume game done by a great opponent!!
If nuffle had been gentle with pass capacities and huge dodge actions, i must say that my dwarf team had been very lucky in blocking and did injured oppoents players.
So the second HT was very well played by Kondors dwarves who had a great patient and calm versus my furious dwarves who finally cant perform a last TD.
Thanks again for this game, these huge sensations and hope we ll be abble perform so amazing games in future !
”
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This was an amazing match. It was one that had amazing bouts of luck on both sides. The boys brought their paper armor, but at least Daft brought his dodging shoes.
The first half saw Daft make a mad dash for the endzone a tad too soon. He came close, but the Garden Dwarfs put the pressure on managing to knock him down and get two players around the ball. With nothing else to do, it was hero time. A two die against block put one dwarf down. A 3+ dodge, followed by a 4+ sure hand pickup, Followed by a GFI and 4+ dodge into the endzone without a reroll. It was far too much to expect, but never look a gift from Nuffle in the mouth.
Second half had the Orange Garden Dwarfs take a deep kick off and move down the field largely unmolested. The score left just enough time to give the orange ones a shot at victory. Happily for our heroes, they were able to hide the ball in the corner of the pitch and guard it until time expired.
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Ok, that first half sequence to score was ridiculous luck. However, the armor casualty causing ability of the non-mighty blow dwarfs was ridiculous as well. Neither should happen in a normal diced game. This was indeed a strangely balanced match.”