CTV 1600k Chaos Chosen
1
40k
14000
No change
2/1/1
Inducements: 1 wandering apothecary
Chaos Renegade CTV 1710k
2
30k
14000
No change
1/0/0
Inducements:
#6 Simon – Pinched Nerve (MNG)
#7 Labyrintens farver – Dead (RIP)
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But this game, the Doombull watches the game, and blesses the Ungors with armour! After a rocky beginning (2 KO's, including Agi 4 Jagish, and a Badly Hurt apo'd to reserve extra arms Borzhar), Ungors aren't sure if they have the ball handling ability to do much. But the bash war goes strongly in favor of the Ungors from then on; Thure is KO'd and never wakes up. Tobias the Ogre is Badly Hurt; several Marauders are taken out of the game.
Fribytterdrømme scores on turn 6, leaving 2 turns for the Ungors to try to score; but 4 go for it's and a single die blitz on Grakhaz prevents the touchdown.
The second half sees the Ungors leave the ball carrier slightly too close to the LoS without enough screen; another single die blitz takes him down, but the ball bounces into the middle of the fray where Dark Elf Renegade Lau looks on and says 'mine'. But Jagish Savage Blade steps into 2 tackle zones to pick up the ball and hand it back to Borzhar! At this point there are something like 8 Beastman, a Chaos Troll, a Chaos Minotaur and 7 Marauders all within 2 squares of the ball. Borzhar gets 1 die blitzed down again! The ball bounces into the middle of everything! Grakhaz Bloodtusk, S4 Beastman gets shoved onto the ball, and in the middle of 4 tackle zones, catches the ball! Ungors everywhere start bashing down Marauders, and Grakhaz is pushed to the back of the fray! .. only to be 1 die blitzed AGAIN! This time however he manages to stay on his feet; hands the ball to Jagish, who dodges through the whole mess to pass the ball to Borzhar. Jagish and Borzhar are far from the scrum, and no one else is nearby... except a Maraduer who dodges out and makes 2 GFI's to put a tackle zone on Borzhar, and Lau the elf who dodges 3 times and makes 2 more GFI's to make a 2 die blitz on Borzhar.. and POW!
It takes another turn before 5 Ungors can converge to the ball and steal it back from the uppity Dark Elf; and Jagish scores in turn 7.
The Doombull then turns his back on the Ungors in horror, as their coach COMPLETELY forgets the existence of the Renegade Goblin and sets the entire Ungor line close forward just HOPING for a blitz! result on the kick.
No such luck. (Instead Get the Ref! is called, which the Ungors take advantage of to meanly stun a marauder on turn 16) The ball is handed to the goblin. The goblin is thrown, lands on his own two feet and double GFI's to safety. Nothing the Ungors can do; 2-1 in the final turn of the game.
Thanks Boogs! Very very well played defense regardless of the lucky 1 die blitzes. Looking forward to a rematch when I can prove I've heard about goblins.”