“Jan-Erik started out by asking for only BH, as he is preparing for the GLT.
So we gave him only BH.. 4 BH, 10 KO's. The dice for Endless Delirium ball handling - normal. The dice for Endless Delirium blocks - pretty good. The dice for breaking armour? Astronomical. Every time an elf went to the ground, their armour was broken; dodges, blocks, fouls, everything. The tree was rooted for most of the game, or bashing zombies. 2 Very key failed 2+ dodges (with re-rolls) both times screwed the woodies over from getting any touchdowns whatsoever; and a 5+ dodge to single die block the ball carrier was a POW! by Vallast, which allowed Endless Delirium to recover the ball midway through the second half, leading to a second half turn 8 touchdown for the win.
Thanks for the game Jan-Erik - dice were TOTALLY on my side for this match, but you are still in line for the GLT. Good luck with the Killer Weeds!
Oh man! First loss for the Killer Weeds comeback too. I might have to go have a cold shower.”
So we gave him only BH.. 4 BH, 10 KO's. The dice for Endless Delirium ball handling - normal. The dice for Endless Delirium blocks - pretty good. The dice for breaking armour? Astronomical. Every time an elf went to the ground, their armour was broken; dodges, blocks, fouls, everything. The tree was rooted for most of the game, or bashing zombies. 2 Very key failed 2+ dodges (with re-rolls) both times screwed the woodies over from getting any touchdowns whatsoever; and a 5+ dodge to single die block the ball carrier was a POW! by Vallast, which allowed Endless Delirium to recover the ball midway through the second half, leading to a second half turn 8 touchdown for the win.
Thanks for the game Jan-Erik - dice were TOTALLY on my side for this match, but you are still in line for the GLT. Good luck with the Killer Weeds!
Oh man! First loss for the Killer Weeds comeback too. I might have to go have a cold shower.”