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Match Result · Ranked division · Tournament game
Match recorded on 2012-06-23 20:11:12
FUMBBL SMACK Sched PRO CXLV round 1
CTV 1600k Chaos Chosen
1
Winnings 60k
18000 Spectators
-1 Dedicated Fans
Casualties 0/2/0
Inducements:
Skaven CTV 1480k
2
50k Winnings
Spectators 19000 (1 FAME)
Fanfactor +1
4/0/2 Casualties
Inducements: 1 wandering apothecary
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#2
-
-
1
-
1
7
5
-
-
3
-
#3
-
-
-
-
-
-
6
-
-
2
-
#4
-
1
-
-
-
1
14
-
18
5
-
#6
-
-
-
-
-
-
9
-
-
1
-
#7
1
-
1
-
-
5
16
-
4
5
-
#8
-
-
-
-
-
-
1
-
-
1
-
#13
-
-
-
-
-
-
12
-
-
5
-
#15
-
-
-
-
-
-
10
-
-
8
-
#17
-
-
-
-
-
-
5
-
-
-
-
#19
-
-
-
-
-
-
18
-
1
2
-
TOTALS
1
1
2
-
1
13
96
-
23
32
-

#2 Brother Topperian – Dead (RIP)
#3 Brother Mezirius – Dead (RIP)
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
19
-
-
11
1
#2
-
-
3
-
-
6
19
-
-
8
-
#3
1
-
1
-
-
5
12
-
5
9
-
#4
-
-
-
-
-
-
4
-
-2
-
-
#7
-
-
-
-
-
-
-
-
-
-
1
#8
-
-
-
-
-
-
19
-
-
11
-
#9
-
-
-
-
-
-
19
-
-
3
-
#10
1
-
-
-
1
8
19
-
18
-
-
#11
-
-
-
-
-
-
8
-
12
-
-
#12
-
-
-
-
-
-
19
-
-
2
-
#17
-
-
-
-
-
-
19
-
7
2
1
TOTALS
2
-
5
-
1
21
157
-
40
46
3

#4 Dan Dangerous – Groin Strain (MNG)
#11 Asher Disaster – Smashed Ankle (-MA)
Scheduled Smack - Round 1:
Wacky game where the chaos rookies showed up big time - but in the end, the chaos folded under our bash.

A double skull followed by failed loner for our rat ogre left an opening to the ball, and a rookie Brother Peikan took advantage smashing the ballcarrier to the ground - picking up the ball and gfi'ing twice. We tried to respond, but failed our rolls. Brother Piekan punished us by smashing Dan in the groin and then scoring. It looked bleak, but we figured we could tie it up...but nope, a 1d block on our Rat Ogre freed up a rookie beastman who took down the ballcarrier again. So the half ended 0-1.

Second half, we kicked off and were behind...it looked bleak - and blood had been flowing it was 8 vs 7 on the field. The beastmen came very close with a 4+ dodge, 2 gfi, pass and catch play, but we responded with some gfis to blitz and used RR for the takedown. Once we secured control, we slowly moved back down the field - in the process, our blitzer and rat ogre continued to remove chaos players until we were able to score on T16 for the 1-1.

In OT, we received and only 3 chaos players took the field. We tried to make it interesting with our rat ogre rolling triple skulls - RR to triple skull/pow...fortunately it was a blitz and had jug. Either way, there was not enough chaos to slow us down and we scored the winner in OT.

Thanks for the game!
 
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