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Match Result · League division · Tournament game
Match recorded on 2012-06-24 16:40:47
SWL Premier League XLV round 3
CTV 2200k Dark Elf
2
Winnings 30k (-40000)
15000 Spectators
-1 Dedicated Fans
Casualties 1/0/1
Inducements: 1 bloodweiser keg
Dark Elf CTV 2250k
2
60k (-40000) Winnings
Spectators 16000 (1 FAME)
Fanfactor -1
1/1/0 Casualties
Inducements:
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
9
-
-
3
-
#2
1
-
-
-
-
3
12
-
-
2
-
#4
-
-
-
-
-
-
10
-
-
1
-
#5
-
-
-
-
-
-
12
-
-
3
-
#6
-
-
-
-
-
-
13
-
-
3
-
#7
-
-
-
-
-
-
15
-
-
1
-
#8
-
4
-
-
-
4
10
17
26
-
-
#10
-
-
1
-
-
2
13
-
-
4
-
#11
-
-
-
-
-
-
13
-
-
5
-
#12
-
-
-
-
1
5
15
-
-
4
-
#15
1
-
-
-
-
3
10
-
14
1
-
#16
-
-
1
-
-
2
15
-
-
8
-
TOTALS
2
4
2
-
1
19
147
17
40
35
-

#1 B.L.T. – Fractured Leg (MNG)
Agree with Chavo's sentiments on the '1's to some extent, though I still see it as a game of skill myself. It's like backgammon, look at one game and luck looks like 90% of what happened, but the reality is still a lot of skill. Elf-ball is definately all about the 1s though and rolling as few as possible doesn't always help.

Overall though I found it a quite exciting game from start to finish.

On offence, as usual we didn't have too much trouble, but still failed to get ourselves in position to stall for more than an extra turn. This was where Chavo rolled most of his 1s, though honestly less 1s from him wouldn't have been enough, he really needed more 1s from me.

Unfortunately, offence isn't enough to win games. On defence, we gave ourselves plenty of opportunities, but without much to show for it.
Defensive (partial) successes:
* Simply mobbing the ball carrier with markers (on their T8) and getting a failed dodge. No touchdown for us to follow (see below) but at least stopped them from scoring.
* A late, desperate, gutsy 5+ dodge from The Pleasurebag to strip the ball on T15. Didn't stop them from scoring, but bounced the ball into the end zone forcing them to have to score to pick it up. This then gave us a shot at a one-turner, though unsuccessful (see below).

Defensive failures included:
* -2d on the ball from The Pleasurebag, our wrestle+strip-ball player (a skull in both pairs, anything with no skull was good enough).
* 1d on the ball from Goodsie (skull, needed pow or dodge-pow, though anything but skull would certainly have been an improvement)
* The dropped ball from our one success caught on the bounce by another opposition player, then when freed on our turn bouncing to and caught by a player I'd moved already (T8 so no chance to score then)
* A spectacular effort to surf the ball carrier failing on a leap (or gfi, not sure which roll it was actually).

And the final failure, as mentioned: A great one-turner attempt, needing only two blocks to set up thanks to a quick-snap, leaving me with just the two gfis and a reroll to spare. My heart dropped when I had to reroll the first, rose when I passed at least the reroll, then a grunt of pain (that woke up my wife at the other end of the house) when the second gfi failed in the end-zone, the way they always do.

All in all, a lot of the failures felt a little unlucky, but most took advantage of at least a little luck to set the opportunity up in the first place, so who's to say we deserved any of them. At least we gave ourselves plenty of chances, and with a draw leaving us on top of the table there's not too much to complain about.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
1
-
-
-
-
3
16
-
6
5
-
#2
1
-
-
-
-
3
15
-
15
3
-
#3
-
-
-
-
-
-
13
-
-
7
-
#4
-
-
-
-
-
-
16
-
-
10
-
#5
-
-
-
-
-
-
12
-
-
-
-
#6
-
1
-
-
-
1
16
-2
24
4
-
#7
-
-
1
-
-
2
16
-
-
5
1
#9
-
-
-
-
-
-
12
-
-
7
-
#10
-
-
-
-
-
-
14
-
-
4
-
#12
-
-
-
-
-
-
16
-
-
3
-
#14
-
-
-
-
-
-
13
-
-
3
-
#15
-
-
-
-
-
-
8
-
-
2
-
#16
-
-
-
-
1
5
3
-
-
1
-
TOTALS
2
1
1
-
1
14
170
-2
45
54
1

#9 Stuart "The Hammer" Romano – Dead (RIP)
2nd game this season where I've lost an easy score (again for a halftime lead) to a 1,1 and control of the match to battle my way back to having my opponent 1,1 to not score and end up in a draw. All in all, 3 doubleskulls, and 2x 1,1 turnovers.

It's like nuffle abducts me for 90 minutes, tortures and rapes me - and then lets me go to have to cope with the act she's committed. And then doing it again 2 weeks later.

Fuck I hate this game sometimes, why couldn't this be a game of skill?

T16 RIP, apoth, RIP didn't help either.

Commiserationts to Irgy, as bad as my dice where he deserved to win after spending a reroll on the GFI to score on T16.
 
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