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Match Result · Blackbox division
Match recorded on 2012-06-25 04:37:22
CTV 990k High Elf
2
Winnings 20k
3000 Spectators
+1 Dedicated Fans
Casualties 0/0/0
Inducements: 1 bloodweiser keg
Orc CTV 1070k
0
70k Winnings
Spectators 8000 (2 FAME)
Fanfactor No change
2/0/0 Casualties
Inducements:
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
5
-
-
-
-
#2
-
-
-
-
-
-
16
-
-
4
-
#3
-
-
-
-
-
-
16
-
-
8
-
#4
1
-
-
-
-
3
16
-
2
2
-
#5
-
-
-
-
1
5
7
-
-
2
-
#6
1
-
-
-
-
3
16
-
5
4
-
#11
-
-
-
-
-
-
12
-
7
1
-
#13
-
1
-
-
-
1
16
4
4
2
-
#14
-
-
-
-
-
-
15
-
-
3
-
#15
-
-
-
-
-
-
2
-
-
-
-
#16
-
-
-
-
-
-
16
-
-
2
-
TOTALS
2
1
-
-
1
12
137
4
18
28
-

#15 Real – Dead (RIP)
A successful game for the Elves.

Maybe play elves... opponent didn't realize that Elves don't fail on 1s. Not my fault... learn BB basics.

Rude? Meh, you're the one crying over some bad dice rolls... and I said maybe 3-4 things during the game. I saved the screenshot of you crying and saying you were going to throw the game on purpose just to injure my elves.

Arrogant? I'm elves.

Unfun? Maybe because you lost. Learn Blood Bowl basics, like protecting your ball carrier from dodge happy elves... or how to make a proper cage... or don't cry when you 2D Blitz with no rerolls on a guy w/o block. 1/9 times you'll fail that.

It's ok though, since Elves don't fail on 1s.

Pg. 12
"Elves"

Quoted
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
10
4
-
#2
-
-
-
-
-
-
16
-
-
4
-
#3
-
-
-
-
-
-
16
-
-
2
-
#4
-
-
1
-
-
2
16
-
-
9
1
#5
-
-
-
-
-
-
16
-
-
9
1
#6
-
-
-
-
1
5
16
-
7
7
-
#7
-
-
-
-
-
-
16
-
-
10
-
#8
-
-
-
-
-
-
13
-
-
8
-
#9
-
-
-
-
-
-
16
-
7
3
-
#10
-
-
1
-
-
2
16
-
-
3
-
#11
-
-
-
-
-
-
3
-
-
-
-
#12
-
-
-
-
-
-
13
-
2
2
-
TOTALS
-
-
2
-
1
9
173
-
26
61
2
Ridiculously Unreal Lucky rolls by the elves. Luck > Skill

Grim04 is also rude, arrogant, and unfun to play with. Be warned.

CRP (aka LRB 6.0)

Pg. 8
"Look up the player's Agility on the Agility table opposite to find the score required to successfully dodge out of the square. For example, if the player had an Agility of 4 he would need to roll a 4 or more to dodge out of the square. Roll a D6, and add or subtract any of the modifiers that apply to the D6 roll. A roll of a 1 before modification ALWAYS fails and a roll of a 6 before modification ALWAYS succeeds."

Quoted
 
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