“Match one in the period of team history to be known as "The Age of the Horned Rat." Luck prevails in several games, allowing the skaven to pull victory from the jaws of certain defeat tima after time.
In this game, turn 6 of second half sees Quick-Quick make about 8 dice rolls to go into a dwarf scrum empty handed and leave it with the ball, scoring the winner soon after. ”
In this game, turn 6 of second half sees Quick-Quick make about 8 dice rolls to go into a dwarf scrum empty handed and leave it with the ball, scoring the winner soon after. ”