“Had a great time playing Fredrik, and a great chat. Really nice guy with good information relating to the game. Learnt from our game as im still a budding Blood Bowl player.”
“The Scuttelers had a massive support from the crowd, with +2 FAME.
The Aqualonians won the coin toss and opted to recieve.
The rats kicked off and had a Perfect Defense. I moved the breakable little linerats away from his mummies and set up for a wide open lane down the middle of the pitch.
His turn 1: He blocks the only rat next to one of his players, picks the ball up and forms a cage in the right field. No blitz, and he might have moved the cage a step further towards the end zone.
My turn 1: Moved a small swarm of rats to block his cage from moving straight ahead, still leaving the gap in the middle, while I moved the other half of my team around on his flank to threaten the ball from behind.
His turn 2: He moves into the gap, blitzes with a mummy. Has to roll for a GFI for some reason. A Zombie should be able to stand up and move one square without problems? Bug? The GFI is successful howerver so no harm no foul.
My turn 2: I cover his cage, blitzes a corner, mark the other corner and dodges away from his mummy. Have to use a RR on the dodge.
His turn 3: Blitzes with his mummy - I seem to recall that he uttered some choice words about this, perhaps a misclick, the mummy moves 3 squares, fails a GFI to throw the block and its a TO.
My turn 3: In a very nice position to break the cage. And screws it up. Instead of chainpushing the carrier out of the cage and into my densest group of rats I do... something completely different..
Still gets the carrier out of the cage, spends a reroll in the process and rolls a [SKULL] 1D Blitzing the carrier with a Stormvermin who is appropriately stunned for his incompetence.
His turn 4: A bit of blocking and pushing advances his cage (which is in a bit of a shambles now) slightly.
My turn 4: Pushes his carrier back and forth a bit, don't get him down but he ends up in a bunch of TZ's ahead of his team.
His turn 5: Blocks a few of the rats out of the way, knocks 2 out, but in the end there's still 2 TZ's on his carrier who still is in a corner of a cage.
My turn 5: Finally gets the carrier down, the ball bounces into the grubbly paws of a waiting Gutter Runner who sweeps it up and shoots past the huddle of players along the sideline. The rest of of the team screens the carrier. For some reason I did move a Linerat down the Pitch before doing the blocking, leaving him totally out of position. If he had joined the screening I would've been in a much better position.
His turn 6: I think he pretty much went for punishing my team as much as possible here instead of trying to get the ball. Since doing that would've involved a 6+ dodge, GFI, and 2DB against blocks I can't blame him. No real harm done though.
My turn 6: Sneek runs towards the Endzone, and away from all those undeads. The rest of the team pretty much just runs away.
His turn 7: Some blocking.
My turn 7: Fails to dodge a rat away, TO.
His turn 8: Declines fouling, cannot reach any standing rat.
My turn 8: Score. 1-0.
Second half. Rats recieving. Offense heavily weighted on left wide zone.
Kickoff throw a rock, one zombie is stunned, ball bounce off the field, touchback and ball is given to Week Krunchklaw.
My turn 1: Week blitzes a hole in the defence. Most of the rest of the team follows through the hole and forms a tight cage around Week. Slight mistake: Thrower runs away instead of going through the hole as well, linerat dodges off the LoS and stays one step away instead of going through. But it looks good!
His turn 1: Runs to get in the way, doesn't quite manage to close the line, blitzes a mummy into the cage to put a TZ on the carrier.
My turn 2: Blocks the mummy away. Week scores without failing his GFI.
Setup: Rats spread out in a wide defense, kick goes deep, kickoff: quick snap puts his Ghoul runner a bit closer to the ball. He puts his mummies deep into his zone which I think is a mistake - as slow as they are they should start as far forward as possible to have as short way as possible to push towards the endzone.
His turn 2: Blocks a rat, picks up the ball and forms a cage deep in his own half. Thats a long way to go in five turns.
My turn 3: Moves my rats up to stop his cage advancing more than one step.
His turn 3: Cage moving left, pushes a rat away.
My turn 4: Blocks a corner off the cage, blitzes the carrier who is BH, ball bounces off some undeads and ends up surrounded by a mummy, some zombies and a wight.
His turn 4: Blocks some rats and picks the ball up, not terribly well protected.
My turn 5: Blitzes the carrier on a 1DB, [POW], my GR retreaves the ball and gets a few steps away.
His turn 5: Blocks some rats away, blitzes Swift who thanks to his Dodge skill remains standing.
My turn 6: Swift dodges away and scores. Safe play.
Similar setup as last, except he puts his mummies on the line. High Kick. Ghoul Devon catches the ball.
His turn 6: Some blocks, forms up a cage, 15 steps to go with both wights.
My turn 7: Forms up a screen halting his advance a bit, blitzing a corner on the cage putting a TZ on the carrier.
His turn 7: Throws some blocks, suffers a TO from a double [SKULL]. All hope of scoring is gone for him.
My turn 8: Throws some blocks, Blitzes the carrier. [SKULL].
His turn 8: Some blocks. Tries to pass, but reciever drops the ball.
A very nice coach, we both made a few mistakes, the dice rolled more my way than his and he suffered from a few misclicks/bugs, but in the end - Skaven are better at capitalizing on dropped balls than Undead are. Pretty much as enjoyable as a game of Blood Bowl gets to me. ”
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