CTV 1080k+100k Squig Herders
3
30k
15000 (1 FAME)
+1
3/1/0
Inducements: 1 bribe, Card Good Old Magic Codpiece, Card Force Shield
Skink CTV 1190k
2
30k
11000
No change
2/0/0
Inducements: 1 bribe
#1 Hopalong Casualty – Smashed Ankle (-MA)
#5 Snivel – Smashed Hand (MNG)
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First turn, Squigs put our only raptor on the bench. Skinks fail 1/81 on their very first block, and SI their catcher (Apo'd). Skink have a bit of luck managing to stab the ball handler and recovery the ball, but it amounts to little, since the Squigs KO the Adept and counter-score on Turn 8. Both Raptor and Adept stay out for 3 KO rolls, while all Squig players come back.
Second half, Skinks suffer a perfect defense, scramble to reposition. Squigs try a risky leaping Blitz, failing a dodge and SI'ing a hopper. A whiptail takes the ball and races towards the endzone. Adept comes back. During out next defense, the Ag5 Adept rolls snakes on his first dodge, and the Squigs (despite Sun) manage a 5+ stunty pass, and counter-score again on turn 4 (2-2). Both Adept and Raptor are now back on the pitch.
Setting up a dense screen along one side, the squigs push 2 players against the sideline. All that's needed is for a single skink to roll a push with 2 dice to put the hopper off the pitch, so naturally he rolls skull/both down. While the Squigs recover the ball, skinks just need single 1/9 dodge to get a 2 die frenzy block (with RR) on the ball handler, almost certainly securing a tie. However, the raptor takes this opportunity to practice the falling moves he learned in judo.
On turn 8, with a Dauntless Frenzier, a Ma8/Ag5 SS'er, plenty of high movement players, and 3 unused RRs, a one-turn-score should be easy! Unfortunately, the former decides to catch up on his beauty sleep, and deprives us of the chance.
Such is the way with Stunty.
rematch anytime.”