CTV 1600k Orc
2
40k
18000
No change
3/2/0
Inducements:
Chaos Dwarf CTV 1530k+50k
1
50k
22000 (1 FAME)
-1
0/0/0
Inducements: 1 bloodweiser keg
#4 Ravager Spon – Smashed Knee (NI)
#9 Splooch – Fractured Arm (MNG)
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Feeling a bit too tired to do this one proper justice, suffice to say I had a whole lot of help from Nuffle on this one.
CDs receive and Orcs hang tough in the first half stubbornly refusing to leave the pitch while knocking a dorf and a hobgoblin out of the game. The CDwarf drive stalls, but on turn 7 a failure to get the MA7 ST4 sweeper Srug back into the middle of the pitch (mistake #1), combined with the awesome mobility of the two Bull Centaurs, PurpleChest opens a hole and escapes to the upper wide zone. Dodge for a 1d blitz fails and it's 1-0.
Orcs' drive goes better than expected as they make up the deficit in blocks, continue to remove dorfs and hobgoblins and clamber upfield. Despite being up 4 men I play it too cautiously, fearing the centaurs, and don't commit enough bodies to pushing the cage forward (as PurpleChest uses his limited numbers well and I fail to create any good openings for lateral movement). On turn 7 we're forced into a fairly poor breakaway (mistake #2) and a bull centaur dodges free and 2db's the thrower. With more dodging restricting any possible chainpushes I have to go for a ~60% play involving thrower pickup, GFI, a handoff, and two GFIs for my sweeper to score. Fortunately it goes off and we equalise.
PC's turn 8 (11 on 7 at this point with four CD players out from CAS) and I come out with the derp anti-OTT setup (mistake #3) -- all players in a line. PC of course rolls quick snap and chainpushes properly, but his hobgoblin fumbles the long bomb to the bull and the game goes to OT.
Chaos Dwarves win the toss and receive, setting up for a standard two turn play down the bottom of the pitch with Guard on hand to make a 2d Bull Centaur blitz and break through my defense. Nuffle hands me yet another gift with the kick going to the top of the pitch and one square off the halfway line, with no CD players around. A scrum for the ball results, and I'm able to get it with a pow-chainpush and a reroll, and then I make what is probably my dumbest play of the game (mistake #4) by breaking for the end zone instead of pulling the ball back into safety. PC of course rolls a 1 on the break tackle dodge to 2db blitz the ball carrier, and the Orcs score.
Exhausting game, made some pretty bad moves despite having quite superior bash dice and don't feel I particularly deserved it, while my opponent showed why he's such a highly respected coach. Hopefully we meet again, in the meantime, the Orcs roll on.”