Having received, we were rushing forward (too) fast in the hope to win another match with multiple touchdowns. Khemri boxed us in quickly and the ball bounced forth and back with neither side able to get hold of it. The later it got, the more our undead enemies seemed to have warmed up, powing everything in their way. Playing without team re-rolls did cost us a lot this half (and the whole match).
Second half
Khemri were able to pick up the ball and to form a solid tomb guardian cage quickly on their first attempt. Our defense stood well, but only at the end of our own turns, since the khemrian block dice were still hot. They proceeded slow (as expected), but steady. Brutus, our ogre, had several chances to get at the flank or back of the cage, but it seems that was too intellectually challenging for him.
Despite losing players, we were able to slow down the cage and finally block it completely for the attackers' last turn. The ball-carrying thro-ra tried some desperate elf-like dodge action, but failed. A lucky bounce and a knocked down tomb guardian later, blitzer Einar stood next to the ball and lineman Ruby seven yards away from the opposing endzone, with no-one between them to help. So our "Artist" Einar grabbed the ball (3+), ran it down (2+ for one GFI) and threw a long pass (5+). Ruby, already taking up speed towards the goal line, almost didn't catch it (3+, brilliant coaching RR used), but in the end somehow juggled it in for a touchdown (another 2+ for one GFI needed).
Third game and glorious third win for the Badge Hunters!
(Along the way, blitzer Malcom killed his second undead. Has the team hired a vampire slayer in training?)
An important open question remains: Did the use of the re-roll break our streak of matches played "with no re-rolls"? ”
Having received, we were rushing forward (too) fast in the hope to win another match with multiple touchdowns. Khemri boxed us in quickly and the ball bounced forth and back with neither side able to get hold of it. The later it got, the more our undead enemies seemed to have warmed up, powing everything in their way. Playing without team re-rolls did cost us a lot this half (and the whole match).
Second half
Khemri were able to pick up the ball and to form a solid tomb guardian cage quickly on their first attempt. Our defense stood well, but only at the end of our own turns, since the khemrian block dice were still hot. They proceeded slow (as expected), but steady. Brutus, our ogre, had several chances to get at the flank or back of the cage, but it seems that was too intellectually challenging for him.
Despite losing players, we were able to slow down the cage and finally block it completely for the attackers' last turn. The ball-carrying thro-ra tried some desperate elf-like dodge action, but failed. A lucky bounce and a knocked down tomb guardian later, blitzer Einar stood next to the ball and lineman Ruby seven yards away from the opposing endzone, with no-one between them to help. So our "Artist" Einar grabbed the ball (3+), ran it down (2+ for one GFI) and threw a long pass (5+). Ruby, already taking up speed towards the goal line, almost didn't catch it (3+, brilliant coaching RR used), but in the end somehow juggled it in for a touchdown (another 2+ for one GFI needed).
Third game and glorious third win for the Badge Hunters!
(Along the way, blitzer Malcom killed his second undead. Has the team hired a vampire slayer in training?)
An important open question remains: Did the use of the re-roll break our streak of matches played "with no re-rolls"? ”