38 coaches online • Server time: 11:57
* * * Did you know? There are 426327 active teams in FUMBBL.
Log in
Recent Forum Topics goto Post ogres are awesome 1-...goto Post S2 of PEBBLgoto Post Mega-Stars never wen...
Match Result · Blackbox division · Tournament game
Match recorded on 2013-08-18 19:16:41
FUMBBL Black Cup V round 5
CTV 1880k+150k Tomb Kings
1
Winnings 40k (-20000)
14000 Spectators
-1 Dedicated Fans
Casualties 2/0/1
Inducements: 1 wizard
Dwarf CTV 1870k+150k
2
60k (-20000) Winnings
Spectators 19000 (1 FAME)
Fanfactor No change
2/2/0 Casualties
Inducements: 1 wizard
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
24
-
-
13
-
#2
-
-
-
-
-
-
23
-
-
13
-
#3
-
-
-
-
-
-
3
-
-
1
-
#4
-
-
-
-
-
-
19
-
-
12
-
#5
-
-
-
-
-
-
9
-
-
-
-
#6
-
-
-
-
-
-
12
-
-
1
2
#7
-
1
-
-
-
1
9
2
-
-
-
#8
-
-
-
-
-
-
9
-
-
2
1
#9
-
-
-
-
-
-
16
-
-
4
1
#11
-
-
-
-
1
5
2
-
-
-
1
#13
1
-
-
-
-
3
24
-
39
1
-
#15
-
-
-
-
-
-
24
-
-
6
-
#16
-
-
1
-
-
2
20
-
-
8
-
TOTALS
1
1
1
-
1
11
194
2
39
61
5

#3 Zachary Coldbrook II – Smashed Hand (MNG)
#5 Brian Silentshield V – Fractured Arm (MNG)
After good nights sleep emotions cooled down a bit, and I can write report.

I had +10 TV vs PurpleChest, so I was pretty sure he will buy Wizard, and leave me with 140k. So I decidedbuy wizard myself, and give him free 160k for inducements. He probably did not expected this, and added 150k to petty cash himself. This clearly shows dwarves has too much money :P

I win the coin toss, and choose kick (I have blog post about that).
1st turn was blitz, followed by classical bad play by me. I leave to much players in contact, and next turn 5 Khemries (including 2TG) goes on the ground.

For few turns we change hits, and the I do another classical mistake - move my b/g/mb/po/bt TG into chunk of dwarves, next to his PO guy. I watched replay few times, and still cannot figure out reason, why I did that. Oh well. SI + failed regen, and dwarves start to sing song of victory.

The the drama starts. Time for my 6s TG. He dodges one dworf, knocks down another and tackles ball carrier. To bad, ball carrier can dodge, too. He dodges way, and helps blitzer to knock down my T-Ra. Stun. Very important stun. Lightning strikes dwarves runner, and ball scatters away from my players. Still, I can reach the ball with some GFIs. Skeleton tries to free B-Ra, and rolls skulls. Bye, reroll. And the I fail 1st GFI. Dwarves successfully beats few standing players, marks lying ones, and pick ups the ball. And then 1D blocks my SF/DT B-Ra. Skull, RR, Skull. Wow. SF/DT B-Ra marks ball carrier, and 6S TG blitzes. Push+Skull, and BRAINFART. I automatically select result instead rerolling it. After few curses I decide it still not very bad. Runner is marked by 6S TG and SF/DT B-Ra, and all paths are blocked. Opponent will be forced to use wizard. I even have TG in scoring range, just in case.
But no.
-2D block on TG - Pow+Push/Pow. 2D Blitz on SF/DF B-ra - Pow from 1st time. Dwarves scores.
T8, 12 players. FOUL TIME. One dworf goes to BH, apo not used. And successfull pass with 5spp skeleton. Small glimmer of hope.

Second half starts. On T2 I kill 4s blitzer (apo heals), and KO another dwarf. Inspired by these achievements, foul his another blitzer. 2+2, send-off. Blitzer dodges away like elf (who cares about DT), but still falls down few dodges/GFI later. How can I resist such target? Another foul, another send-off. Few turns later, that presky blitzer on the floor again. Third time's the charm, decides my dirty player, and lays boot. Dead dwarf, and another send-off.
Only 6 dwarves vs 7 Khemries on the field, time for triumph card - fireball. Out of 4 target, only one is not able to dodge it. T-Ra stays open for 1D blitz, but it fails. Fend, and anddwarf is forced to GFI for tackle zone. Sliurpt! Path to TD is open. Dwarves try 4+ dodge for 1D blitz, and fails.
Path to TD is open, and 4S Runner is waiting for surf. BRAINFART NR. 2. I have enough players to 2D surf with Wrestle skellie, but I block with naked TG. Both down+Both down. Bye RR. Runner goes into reserve, of course.
On T16 dwarves remove 1 more skellie.

Overtime. 7 Khemries vs. 8 Dwarves, but I have the ball.

Kick is super deep, Dwarves get Blitz!. Blitzes my TG with dauntless. Dauntless fail, skull, reroll, skull. KO. WOW. 7 vs 7.

T-Ra picks up the ball and rushes forward. My skellie hold one dwarf, TG another. So, actually its 5 vs 5.

Eventually dwarf fails 1D block vs skellie. I can freely set up the cage, and I screw up a bit (when I watched replay, I noticed at least 2 better options.
Still, everything looks fine until Troll Slayer Jump ups, and blocks 6S TG. Dauntless works, 1D - Push, Dauntless works - Push/Pow, BH (regen).Kids, thats classic example how TG's die. Not From CLAWPOMB, but from stupid lucky 1D.
Any way, situation is bad. Dwarves have 2 free players, I - only ballcarrier, and my B-ras marked by 4 STR.
I decide dodge with skellie for assist, 2D blitz with T-Ra, and 2x GFi for score. Skellie dodge eats RR, blitz rolls Pow, and then I realize my mistake. Fend. Not enough movement to score.
I move T-Ra as far as possible without GFI, and move SF/DT to mark the only player, who can blitz my T-Ra.
Like that matters... 5+ dodge without RR from the first time, 2D T-Ra, only push. Then Few GFI, and my T-Rais stuck.
Honestly, that 5+ dodge broke my will, I decided that game is coin toss at best, I I started doing dumb stuff from then.
My best options was: -2D blitz runner (Push is OK, so 16/36). I tried 1D blitz to free up my B-Ra, then that failed, tried 5+ 4+ dodge for TD. Rolled 6, 1. Stun.
Later I had few opportunities to make life harder for Runner, but I was to pissed to look for them (I can clearly see them now, in reply).
Still, Runner needed 5 GFIs, and like in a good movie, Runner kept intrigue till the end, and failed only last one.

1-1, and PurpleChest won Penalty shots 6:4.

Crazy game, and pretty lucky for me. But opponent got even more lucky in 2 critical moments. 3, if we count penalty shots.

Time to prepare for BC minor.






Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
13
-
-
4
-
#2
-
-
-
-
-
-
19
-
-
11
-
#3
-
-
1
-
-
2
23
-
-
8
-
#5
1
-
-
-
-
3
25
-
47
3
-
#7
-
-
3
-
-
6
25
-
-
9
-
#8
-
-
-
-
1
5
9
-
-
2
-
#9
-
-
-
-
-
-
25
-
-
2
-
#10
-
-
-
-
-
-
10
-
-
4
-
#11
-
-
-
-
-
-
25
-
-
3
-
#13
-
-
-
-
-
-
25
-
-
12
-
#14
-
-
-
-
-
-
17
-
-
9
-
TOTALS
1
-
4
-
1
16
216
-
47
67
-

#1 Jeff – Dead (RIP)
This was an incredible game in just about every way.

the Khemri choose to buy a wiz, which i did too, so 300K dissapeared and the pointy hat brigade was in force.

Khemri won the toss and kicked. The Dorf early attack stalled and while a little progress was made the khemri stood firm and it was only when a TG finally went off SI that some space was made and the Dorfs slipped away up the side, the monster str6 BT TG came after the ball and got TZ on it but the dorfs slipped by him and stalled up ready for a t7 td. Then the wiz came, downed the ball but didnt hurt the runner. Needing some gfi and one dies to resecure the ball the dorfs failed a key one allowing the BG monster to attack the ball.

Here things got wierd. The TG had 2 dice but getting no pows chose a push over rerolling them, and walled the runner up against the edge. Things looked bleak and the wiz on the tg looked the best bet, but i played a hunch and after 2 die against moving the tg planned to dodge out, the 2 die offered both pows, and so i could blitz free and score, wiz in hand. Incredibly lucky and 1-0. A foul took a dorf on turn 8, but we started 10 v 11 with wiz and feeling good for second half.

And it all fell to buggery. The khemri bashed the crap out of the Dorfs, outpositioned them, and when the wiz failed on a classic cage, leaving a one die on the ball only, that didnt work, tthe ball carriers fend meant a gfi to reconnect, that failed and the khemri ran in 2-0. Along the way a blitzer died, and was apothed back, and then Jeff caught his end baiting the DT skel. Slowing the khemri advance but making him foul prone. One killed him, but a very tough ref had reduced the khmeri to few also.

Khemri got the overtime ball and suffered a blitz, which failed on a triple 1 and cost me a key hitter.they secured the ball and started advancing. My 3 rerolls vanished and the khemri had sight of the line. but a gfi failed after his last reroll went on a dodge to assist the blitz out.

With time short the dorfs secured the ball, but would need 5 rerolless GFI to score, pr0gress was made, the first 4 went fine, with supporting dorfs tying up the khemri hitters. But the 5th, to win, went down. and the game ended 1-1.

We won the coin toss and advance.

Crazy crazy game, bigGuy may well be miffed, on balance he was robbed far more often. But it was fun to play and a mini classic in its way.
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack