“"High risks insurance" got apothecary from inducement - made me laugh. Then my players went to BH effectively deciding the match.
Last 2 turns heroics provided some heroic points, thus losing 2-1 instead of 2-0. The witch was the MVP. This one got the system right. She scored, and also surfed (2 times 1 dice) an opposing player recklessly, giving a slight chance to tie the game. (Which was then screwed by bad blocking techniques of the rest of the team.)”
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Last 2 turns heroics provided some heroic points, thus losing 2-1 instead of 2-0. The witch was the MVP. This one got the system right. She scored, and also surfed (2 times 1 dice) an opposing player recklessly, giving a slight chance to tie the game. (Which was then screwed by bad blocking techniques of the rest of the team.)”