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Match Result · Blackbox division · Gamefinder game
Match recorded on 2014-01-19 17:52:26
Conceded
CTV 1580k Nurgle
2
Winnings 90k
19000 (1 FAME) Spectators
No change Dedicated Fans
Casualties 1/1/1
Inducements:
Nurgle CTV 1500k+70k
1
0k Winnings
Spectators 11000
Fanfactor -1
1/0/0 Casualties
Inducements: Mercenary Merc Rotter 1
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
5
-
-
1
-
#2
-
-
-
-
-
-
5
-
-
2
-
#3
-
-
-
-
-
-
4
-
-
-
-
#4
-
-
1
-
1
7
1
-
-
1
-
#5
-
-
-
-
-
-
5
1
9
-
-
#6
-
-
-
-
-
-
5
-
2
-
-
#7
-
-
2
-
-
4
5
-
-
3
-
#8
-
-
-
-
-
-
5
-
-
-
-
#9
-
-
-
-
1
5
5
-
-
-
-
#10
-
-
-
-
-
-
5
-
-
-
-
#11
-
-
-
-
-
-
5
-
-
-
-
TOTALS
-
-
3
-
2
16
50
1
11
7
-
An interesting head to head from 2 similarly rates Nurgle teams.

It seems Frankenstein's team prioritised Block and Mighty Blow, whilst the Barons prioritised the slightly more risky build of Mighty Blow and Claw. Today it was the Mighty Blow and Claw build that won through.

I will point out though, that Frankenstein fails to understand the concept of a min-maxed team, which the Barons are not. The Barons are proud of never firing healthy players (which is the concept behind the TV control on most Min-max teams), hence why the Barons TV often naturally fluctuates between 1200 TV and 2000 TV as well as fluctuating between 11 and 16 players on the roster.

Of course, the number of Rotters on the roster depends entirely on the charity of my opponents, as that is where almost all of my Rotters come from.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#3
-
-
-
-
-
-
4
-
-
-
1
#4
-
-
-
-
-
-
2
-
-
-
-
#8
-
-
-
-
-
-
4
-
-
1
-
#10
-
-
-
-
-
-
4
-
-
2
-
#11
1
-
-
-
-
3
4
-
13
-
-
#12
-
-
-
-
-
-
4
-
-
1
-
#13
-
-
-
-
-
-
4
-
-
3
-
#14
-
-
-
-
-
-
4
-
-
2
-
#15
-
-
1
-
-
2
1
-
-
1
-
#16
-
-
-
-
-
-
4
-
-
-
-
#90
-
-
-
-
-
-
2
-
-
-
-
TOTALS
1
-
1
-
-
5
37
-
13
10
1

#12 Khornelius Mouldhorn – Broken Ribs (MNG)
#15 Putrefaction Deluxe – Dead (RIP)
A perfectly minmaxed Clawpomb-side causing a casualty on every 2nd block (all 3 reg-attempts failed, of course).

Edit:
No negative connotation was implied, w/o Beast, 11 players and an almost perfect skill distribution, the state of the team is/was minxish (incredibly low TV for its fighting power), whatever the intention (and I don't see a problem with minmaxing in the first place).
 
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Stat generation code provided by Candlejack