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Match Result · League division
Match recorded on 2014-01-24 18:02:13
CTV 1310k Necromantic Horror
1
Winnings 50k
9000 Spectators
No change Dedicated Fans
Casualties 2/0/0
Inducements: 1 bloodweiser keg
Tomb Kings CTV 1200k+100k
2
80k Winnings
Spectators 12000 (1 FAME)
Fanfactor +1
1/1/0 Casualties
Inducements: 1 wizard
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
16
-
-
7
-
#2
-
-
-
-
-
-
16
-
-
5
-
#3
-
-
-
-
1
5
16
-
-
7
-
#4
-
-
-
-
-
-
16
-
5
2
-
#5
-
-
1
-
-
2
16
-
-
5
-
#6
-
1
-
-
-
1
12
2
5
1
-
#7
-
-
-
-
-
-
16
-
-
1
-
#8
-
-
-
-
-
-
8
-
-
2
-
#9
-
-
1
-
-
2
16
-
-
2
-
#10
-
-
-
-
-
-
14
-
-
1
-
#11
-
-
-
-
-
-
5
-
-
-
-
#16
1
-
-
-
-
3
5
-
15
2
-
TOTALS
1
1
2
-
1
13
156
2
25
35
-

#11 Bloodletter – Fractured Arm (MNG)
no offence to frank.
utter bullshit game. first turn. pitch invasion. I lose 6. he loses 1. manage to get a lucky pow on ball late in half. but near perfect dice for them got the ball and score.
I have 4 in k.o
1 comes back.
I get 1 more chance and 2 more come back. not a wolf though.

kick off. they get perfect defence. screws me over AGAIN.
they get the ball. of course.
in a big bunch the ball is knocked free. my ghoul with ag3 is stabbed. stunned.
blitz-ra ofc catches it in tz. then a 1d block with no rr frees up for the score.

we get a little luck and score finally.
but the khemri just run the ball into own endzone making impossible of a nervous or even a fun finish.

all in all a crap game.

gl in semis game.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
1
5
10
-
-
3
-
#3
-
-
-
-
-
-
16
-
-
5
-
#4
-
-
-
-
-
-
12
-
-
2
-
#10
-
-
1
-
-
2
16
-
-
10
-
#11
-
-
-
-
-
-
16
-
-
12
-
#12
-
-
-
-
-
-
16
-
-
10
-
#13
1
-
1
-
-
5
16
-
22
4
-
#14
-
-
-
-
-
-
16
-
-5
5
-
#15
-
-
-
-
-
-
13
-
-
7
-
#16
1
-
-
-
-
3
16
-
5
6
-
#17
-
-
-
-
-
-
10
-
-
-
-
TOTALS
2
-
2
-
1
15
157
-
22
64
-
As Stanley writes.

PI 1st turn allowed the Khremators to advance broadly, later on 1 die pow vs blodger w/o RR (iirc) wasn't enough to prevent KK form scoring.

2nd half Perfect Defence made a turnover possible (even though the lightning bolt vs. the ball-carrying ghoul fizzled and several KK positioning errors), QQQ answered with a strong 2-turner, but w/o being back-uped by a kick-off event (quite the contrary, KK got a reroll which allowed them to reroll doubleskulls) the Quackers had no chance to equalise.

GG Stanley, all the best to you nevertheless!
 
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