CTV 1300k+320k Necromantic Horror
0

30k
11000
No change

1/0/0
Inducements: 1 wizard, Star player Hack Enslash, Card Magic Gloves of Jark Longarm
Lizardmen CTV 1660k
4
80k

16000 (1 FAME)

+1
0/1/1
Inducements:
#2 iron fangs – Smashed Hand (MNG)
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The Torps chose to receive, and Turn 1 fouled the Expat Wrodger Saurus for a niggle (the fouler was caught, for a change), prompting the Apo to act - clearly before he had started drinking, because he brought him back into the game! The Expats answered by MNG'ing the niggled 'Wolf, and pushing up on all sides. Late Turn 2 a failed dodge KO'd the Torp MB Wight with the ballcarrier unmoved, and the Expats were able to multi-mark him, with a Saurus and their DT-SS skink.
Under pressure, the Torps coach chose to start the turn with a chainsaw blitz away from the ballcarrier (which did not succeed), and trusted to luck and their Ag 4 'Wolf to escape the DT (5+ roll) - and luck was with them. Ending Turn 3 the only Blitzer in range was the marked BT Krox, who was able to RR the blitz to Pow-Push the 'Wolf, and a Turn later, despite having briefly recovered the ball, the Torps were lining up to receive again.
During Turn 4 the Torps had lost 2 players KO'd, so did not have either 'Wolf nor their MB/Guard Wight, and only 9 lined up for the Turn 5 kick. Perfect Defense did them no favours, but they chose to try to pickup the ball - and pass on the RR - after only 1 block. The Expats took the opportunity to flood the backfield with Sauri and skinks, all pressuring the lone rookie Ghoul. A Lightning Bolt could have opened a passage, but the coaching staff said "Fireball", and the Fireball said "poof" at 2 Sauri - no effect. A RR was used on a block, a dodge failed to end the Torp's turn, and the Expats delivered a 3d block and scooped the ball to end Turn 6, choosing not to score. The Torps resorted to fouls and low-odds blocks, and managed to skull and kill their rookie Wight, tho' he regen'd, and the Expats went in unopposed and un-pressured to end the half 2-0.
The Expat Ag 4 skink and 2 rookie zombies had been KO'd, but they (and only they) woke up, so the same 9 lined up to defend the full Expat roster, as a Blizzard struck. More 1d's and fouls by the Torps had no lasting effect, and the Expats scored Turn 3, 3-0.
All KO's woke up, so 11 Torps lined up Turn 3 - to another Perfect Defense - and first-action 1d block skulled to use their last RR. Still, they were able to push a half-cage up to screen the ballcarrier on the 9. An Expat frenzy KO'd the front of the screen, and a 1d blitz attempt by the ballcarrier to break out skulled to end Turn 4. The Torps had little chance and less interest in stopping the score, and a skink walked in Turn 7 (hoping for a friendly Riot), 4-0.
Turn 7 the Torps did not line up to try to score, only to try to hurt the Expats with fouls, which failed to do any damage. This could be a nasty team under this coach if they get some badly needed skills.”