CTV 2180k Wood Elf
3
80k (-30000)
22000 (1 FAME)
No change
2/2/1
Inducements:
Skaven CTV 1800k+350k
2
40k (-10000)
19000
-1
0/1/0
Inducements: 2 bloodweiser kegs, 1 wizard, 1 extra team training session
#13 Speculaas – Gouged Eye (MNG)
#4 Stinky Pebbledash – Fractured Leg (MNG)
#5 Scampi Fleabag – Smashed Ankle (-MA)
#14 Rogue Cheddar – Dead (RIP)
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This game looked pretty tough. While the opponent had only 1 tackle, he had a natural OTTD option and a wizard, meaning I'd need to overturn him at some point or get lucky. When I suffered a blitz after making the 1-0 early, I thought I'd lose. However, the blitz didn't do too much, and after I made 2-1 on turn 8, he made his OTTD attempt, and then I did get the luck I needed. As he leaped into the tackle zone of my diving tackler, he snaked his gfi, resulting in a niggle (apo saved). After that, he oneturned on turn 9, and I could play my 8 turn drive against his wiz. Although the wiz turn sucked (caught by a cage corner, then caught again by a catcher when the cage corner was blitzed), there were still some steals (one with strip ball, when my sh thrower was stunned from the lightning bolt, and another after a cheeky 5+ dodge, 1 die pow). This nearly led to an escape from the gutters, even allowing them to punt the ball far back at one point. In the end, I managed to both cas the oneturner and score an all-2+ with RR TD turn 16, but a lot of that was closer than I aught have let it be.
There were a few coaching decisions from Dr. Death which helped my game a lot: Most of his blitz actions were with the juggernaut stormvermin, which he didn't use to kill my wrestlers when rolling both down, instead using jugger to push. Though he caught the blitz! kickoff, his gutter was completely exposed, with the 2 remaining gutters mark here and there, rather than screening/caging the catching gutter.
Then again, I also made some sketchy plays, such as the zigzagging passes at the end of the first half which both required too many rolls, and left my ball carrier exposed. Additionally, the messing around with fouls in the last quarter nearly landed me into overtime against that oneturner beast.
My tree was a useless hunk of wood, snaking root twice and rolling skull-bdown on his first block. However, I got some really lucky bounces that I needed badly on dr. death's key turns, and his OTTD fail was of course the huge roll determining the game. Additionally, I got some some key hits in near the end, and didn't fail any of the passing plays.
Sorry to hear about your friend, mate. Sucks to be doing something that's meant to be fun when your head is so in a different place. Best wishes to him and you.”