Khemri Turn 5: Despite having 4 players completely unoccupied and available to assist, the Khemri pull a 1-die blitz against a skaven blitzer and retire him.
Underworld Turn 5: We throw 6 dice against the same player and can't even manage a knockdown.
This was a highly unpleasant dicing.
Turn 5 pretty much typified that whole affair––
Khemri Turn 5: Despite having 4 players completely unoccupied and available to assist, the Khemri pull a 1-die blitz against a skaven blitzer and retire him.
Underworld Turn 5: We throw 6 dice against the same player and can't even manage a knockdown.
16 turns of that.”